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Principal Fullstack/Backend Software Engineer, User Connections
Principal engineer tech-leading Roblox's User Connections team, designing and building the scalable backend systems behind social features like friending, profiles, identity, and online presence used by hundreds of millions of users. On-site at Roblox HQ in San Mateo, CA, working mainly with compiled languages such as C#, Java, or C++.



Senior Software Engineer, Frontend (App Foundations)
Senior frontend engineer shaping the architecture of Roblox's consumer-facing app surfaces (Home, Avatar, Search). Day to day: building reusable React-style abstractions and Luau UI libraries, defining architecture and state-management standards, and optimizing performance across web, mobile, and desktop clients.



Senior Software Engineer, Client Systems (C++)
Senior C++ engineer on Roblox's Luau App Foundations team, building the interface layer between the game engine and modern UI that powers Home, Avatar, and Social surfaces for millions of concurrent users. Work involves writing C++ libraries inside Roblox's proprietary engine, ensuring performance across devices from budget Android phones to gaming PCs, and creating platform-agnostic foundations f



Senior Software Engineer, Engine Systems
Builds core C++ systems for Roblox’s 3D engine, including DataModel structures, reflection bindings, and serialization to power millions of user-created games.



Senior Security Software Engineer, Application Security
Designs and implements scalable security solutions (SAST, fuzzing, CI/CD integrations) to embed security into Roblox’s developer workflows and platforms, focusing on threat modeling, automation, and secure-by-default engineering for a global gaming/media platform.



Principal Software Engineer, Backend - Sharing
Principal backend engineer leading multi-year strategy for content sharing on Roblox, designing scalable systems and mentoring senior engineers.



Senior Software Engineer - Storage Cache
Build and operate a next-gen, multitenant caching service using ValKey to slash latency, scale horizontally, and cut costs by 90% for Roblox’s 1B+ daily users.



Senior Software Engineer - Storage
Designs, implements, and operates Roblox’s large-scale distributed storage infrastructure (caching, message queues) on Kubernetes/Nomad, ensuring 99.99% uptime, elastic scalability, and cost-efficient automation for mission-critical services.



Senior Security Software Engineer, IAM
Build next-gen identity and access management for humans and AI agents, designing secure authentication, authorization, and privileged access systems at Roblox's scale.



Senior Software Engineer - Data Access
Designs and maintains Roblox’s **Entities-as-a-Service (EaaS) platform**, a large-scale managed OLTP infrastructure abstracting distributed databases and caching for tens of millions of QPS across thousands of services. Focuses on scalability, reliability, and cross-team collaboration to handle production workloads at global scale.



Principal Software Engineer- Account Authentication
Build and own full-stack account authentication systems that securely verify millions of users daily across web, mobile, and consoles.



[Summer 2027] Software Engineer Intern
Build and ship production features for Roblox’s 3D immersive platform, tackling distributed systems, real-time comms, and rendering while learning from senior engineers.



Senior Software Engineer - Core UX Studio
Builds and evolves Roblox Studio, the 3D game-creation IDE for millions of developers, focusing on core UX tools, AI integration, and scalable desktop architecture.



Senior Software Engineer - Core Platform and Systems
Senior Software Engineer shaping Roblox Studio, the IDE for 3D game development, focusing on core platform systems, extensibility, and AI-native features to empower millions of creators.



Senior Machine Learning Engineer, 3D Data
Roblox (San Mateo, CA) is hiring a Senior ML Engineer to build the data flywheel behind its 3D generative AI foundation models: architecting petabyte-scale pipelines to ingest, clean, and synthesize 3D datasets, building evaluation frameworks, and serving high-throughput inference APIs. Core stack is Python, with C++ and game-engine tools (Blender, Unreal, Unity) as pluses.



Senior Software Engineer - Consoles
Leads console (PlayStation/Xbox) client software development for Roblox, optimizing performance, reliability, and user experience for millions of players while mentoring engineers and collaborating cross-functionally.



Principal Software Engineer - Commercial Content
Develops AI-driven full-stack solutions for Roblox’s Content Understanding Platform, processing billions of assets (3D models, audio, text, video) to enable search, moderation, and generative AI features.



Principal Security Software Engineer, IAM
Principal engineer defining identity and access systems for Roblox’s production infrastructure, including mTLS, SPIFFE/SPIRE, PKI, and AI-agent identity, while mentoring teams and driving long-term security strategy.



Senior Software Engineer - Consumer Apps Desktop
Senior Software Engineer on Roblox's Desktop team, owning the Windows and macOS client foundation — how the app launches, renders, and lives in the OS. Day to day: lead complex C++ client projects end-to-end, debug and profile across consumer hardware, and set the technical standard via code review and mentorship.



Senior Software Engineer - Roblox Database
Senior engineer on Roblox's database team building a multi-tenant, elastically scaling database platform that underpins all online data workloads. Day-to-day: designing storage engine features (indexes, WAL, replication, sharding), evolving the control plane for zero-downtime operations, and kernel-level performance tuning in C/C++, Go, or Rust.