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Senior Site Reliability Engineer, Compute
Senior SRE to build and scale Roblox’s private cloud and Kubernetes infrastructure, automate cluster management, and enforce reliability best practices across the Compute team.



[Summer 2027] Software Engineer Intern
Build and ship production features for Roblox’s 3D immersive platform, tackling distributed systems, real-time comms, and rendering while learning from senior engineers.



Principal Software Engineer - Commercial Content
Develops AI-driven full-stack solutions for Roblox’s Content Understanding Platform, processing billions of assets (3D models, audio, text, video) to enable search, moderation, and generative AI features.



Principal Security Software Engineer, IAM
Principal engineer defining identity and access systems for Roblox’s production infrastructure, including mTLS, SPIFFE/SPIRE, PKI, and AI-agent identity, while mentoring teams and driving long-term security strategy.



Software Engineer, Data Model
Software engineer on Roblox's Game Engine Data Model team, building the core object hierarchy (scene graph/entity system) that powers all Roblox experiences. Day to day: write high-performance C++ engine code, add automated tests, own features from design to launch, and ship code across desktop, mobile, and console.



Software Engineer, Engine Systems
Builds core diagnostic instrumentation for the Roblox engine — predominantly C++ systems that report stability, reliability, and performance signals across mobile, desktop, and console clients. The engineer helps detect and resolve hangs, crashes, and regressions at scale for millions of concurrent users.



Software Engineer, Engine Infrastructure
Software engineer on Roblox's Engine Infrastructure (Systems) team writing C++ for core game-engine sub-systems like server/client data syncing, game-aware data streaming, and scaling a game server fleet to millions of servers. Requires 3+ years building distributed backend systems; role is onsite in San Mateo, CA (hybrid Tue–Thu).



Senior Software Engineer (Backend), Co-Experience
Senior backend engineer on Roblox's Co-Experience team, owning and scaling the platform-level Party System (groups, chat, private gameplay, creator APIs) that keeps social interactions safe and civil for millions of concurrent users. Core tech: microservices in a compiled language (C#, C++, Java, or Go) and consumer-facing APIs, with heavy use of AI-assisted development.



Software Engineer, Data Access
Joins Roblox's Data Access team to build EaaS, a managed OLTP platform handling tens of millions of QPS that abstracts distributed databases and caching behind a productive developer experience. Work spans distributed-systems design, reliability and scalability improvements, rollouts, and production operations, coding in C#, C++, Go, or Python.



Principal Software Engineer, Creator Game Operations
Roblox is hiring a Principal Software Engineer on the Creator Success Team to build mission-critical backend services supporting game creators, including ML-driven player insights pipelines, creator communication tools, and a remote config/experimentation platform. The role involves leading technical decisions at massive scale using C#, Java, or Go and distributed systems, based onsite in San Mate



Software Engineer, Account Security
Software engineer on Roblox's Account Security team builds features to prevent, detect, and mitigate account takeovers, owning work end to end across the stack in Go, Python, TypeScript, and Lua while using A/B tests and metrics to guide decisions. Based onsite in San Mateo within the Safety organization.



Senior Software Engineer, Creator Services Translation
Senior engineer on Roblox's Creator Services Translation team, designing and building highly scalable distributed backend systems for the localization pipeline (text, image, audio detection, translation, serving, rendering). Full-stack work spans client, game engine, backend services, and ML models, using C#, C++, Go, or Python with microservices.



Principal Software Engineer- Agentic Customer Care
Principal engineer on Roblox's Trust & Safety 'Safety Experience' team, building agentic, LLM-powered applications and chatbot solutions for customer-facing and internal safety systems at scale. The role provides technical leadership and mentoring, working with C#/Java/Python, microservices, REST/RPC, and machine learning.



Senior Software Engineer, Creator Collaboration
Designs and builds large-scale services for creator collaboration at Roblox, including the real-time Team Create product and the Creation Platform APIs that AI agents access via MCP. Full-stack work in C#, C++, Java, or Python, with emphasis on scale, architecture, and mentoring other engineers.



Senior Software Engineer, Reliability
Senior software engineer on Roblox's Reliability team, building fault-tolerant libraries, automation, load-testing guardrails, canarying services, and observability tooling to keep the platform reliable at massive scale. Requires 4+ years of experience and coding skills in languages like Go, C#, or Java.



Software Engineer, Test Frameworks & Tooling
Engineer on Roblox's Test Frameworks & Tooling team, designing and scaling the test automation infrastructure behind Roblox's services — frameworks, runners, orchestration, AI-assisted test generation, canary analysis, and debugging tools — using languages like C#, Go, or Python, onsite in San Mateo, CA.



Technical Developer Connections Manager
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…



Senior Software Engineer, Test Frameworks & Tools
Senior engineer on Roblox's Test Frameworks & Tooling team building and scaling backend services for the test automation lifecycle — frameworks, orchestration, AI-assisted test generation, canary analysis, and debugging tools. Requires 2+ years backend/infra experience with C#, Go, or Python; onsite in San Mateo Tue–Thu.



Software Engineer, Creator Services Communication
Builds the communications plane for the Roblox platform — cross-server messaging, developer HTTP/teleport APIs, and compute functions — solving distributed-systems and networking problems at many-million-player scale. Full-stack work spans the C++ engine, C# services, Kafka/Flink, Redis/Elasticsearch/Clickhouse, and React UIs. Onsite Tue–Thu in San Mateo.



Software Engineer, Reliability
Early-career software engineer on Roblox's Reliability team, building infrastructure that keeps the platform fast, reliable, and efficient: applying AI/ML to scale workloads across regions, tuning performance with metrics and profiling, and sharing on-call. Core tech: Python/Rust/Go/Java/C#, distributed systems, Kubernetes, Prometheus/Grafana.