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Storytelling is, and will always be, the heart of what we do at Skydance. Our vision is to build a thriving entertainment ecosystem where stories and worlds are imagined, brought to life and experienced. We create for…
La narration est, et restera toujours, au cœur de tout ce que nous faisons chez Skydance. Notre vision est de bâtir un écosystème du divertissement florissant où les histoires et les univers sont imaginés, prennent vie…
We are looking for a Senior UI Technical Designer to bridge design and engineering by building scalable UI systems in Unreal Engine with a focus on architecture, performance, and input feel. You will translate…
Principal Game AI Engineer at Ghost Story Games will own the finalization, hardening, and polish of AI behaviors and systems for Judas, bringing enemy AI to shipping-ready quality while collaborating with design and animation teams. Core tech: Unreal Engine 4/5, C++, behavior trees, pathfinding, perception, and modern animation techniques.
Lead the backend team at 2K's 31st Union studio building and operating studio-hosted online services for Project ETHOS, a free-to-play hero shooter. The role manages engineers across US/EU studios, owns service architecture and on-call, and codes in C# (plus Python/Go) on AWS with MongoDB, Redis, and Kubernetes.
Leads the backend team at 31st Union building and running studio-hosted online services for Project ETHOS, a free-to-play hero shooter — managing engineers across US/EU studios, owning service architecture on AWS, and coding in C#. Requires 10+ years of server-side experience, NoSQL/Redis, and AAA live-service background.
Join our team at Shapefarm, where art, technology, and storytelling collide. We’re building games that connect players around the world — and we’re looking for talented creators who want to shape unforgettable…
Leads and grows a team of SDETs building automated test coverage for Unreal Engine at Epic Games, while staying hands-on writing production code in test frameworks, tools, and CI integrations. Requires C++ plus C#, Python, or TypeScript, engineering leadership experience, and strong game engine knowledge.
People-manager role leading SDETs who build automated test coverage for Unreal Engine at Epic Games in Cary, NC. The manager mentors engineers while shipping production code in test frameworks and CI, sets test strategy across unit, integration, and end-to-end levels, and leverages AI coding tools. Core stack: C++ plus C#/Python/TypeScript.
Staff-level hero designer at Insomniac Games who owns the creative vision, design, and hands-on implementation/tuning of playable hero characters (combat, traversal, abilities, camera/controls) for an upcoming third-person title, prototyping in proprietary tools and engines like Unreal while leading cross-discipline pods.
Insomniac Games is hiring a Lead Systems Designer to manage and mentor a systems design team while staying hands-on, designing and prototyping gameplay systems like player mechanics, economy, progression, and balance using internal tools and engine scripting (Unreal, Unity). The role splits time between people management and direct design work on a large-scale game production.
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Does unlocking the full…
Senior game engineer owning rendering systems and visual quality in Unreal Engine 5 (C++) for a new multiplayer PlayStation franchise at teamLFG — building stylized rendering features, shaders, and artist-facing tools while optimizing CPU/GPU/platform performance. Remote within the United States.
Would you like to work on a new IP and new genre at teamLFG that combines amazing action feel with lighthearted and whimsical characters? Are you on a mission to create games that bond players together into deeply…
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how…
Build Engineer on Offworld Industries' Central Tech team (studio behind Squad and Starship Troopers: Extermination), developing and operating CI/CD build and release pipelines for Unreal Engine 5 games using Jenkins, Perforce, Python, and cloud/on-prem infrastructure, with a focus on automation, testing frameworks, and multi-platform build distribution.
Lemon.io is vetting senior React Native engineers to place on remote contract (and some direct-hire) projects for US and European clients, often in pairings with React, Node, or Ruby. Day to day you join a client's team full-time, work async with flexible hours, and ship features end-to-end.
VOLTA (a Keywords Studios creative studio) is hiring a Technical Artist in Quebec City/Montreal to support the art team, integrate 3D character and prop assets into game engines, and maintain the asset creation pipeline. Core stack: Unreal Engine 5, Unity, Maya (Python/MEL), Substance Painter/Designer, ZBrush, Houdini, and Perforce.
Senior QA tester at Epic Games' Brazil test group in Porto Alegre: owns the testing approach for a specialized domain of a large Epic product, designs sustainable test methods and tooling, analyzes defect/coverage data, reports quality risk to developers, and mentors other testers. Works with test management tools (TestRail, Xray, QMetry), Jira, and game engines like Unreal and Unity.
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