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Software Engineer, Engine Infrastructure
Software engineer on Roblox's Engine Infrastructure (Systems) team writing C++ for core game-engine sub-systems like server/client data syncing, game-aware data streaming, and scaling a game server fleet to millions of servers. Requires 3+ years building distributed backend systems; role is onsite in San Mateo, CA (hybrid Tue–Thu).



Senior Software Engineer - Machine Bootstrap
Senior engineer on Roblox's Fleet Management team leading the Machine Bootstrap pod: building and operating MAPI, the Machine API that provisions and rebuilds Roblox's global fleet of hundreds of thousands of bare-metal and cloud machines (incl. GPU/AI servers) in minutes. Systems programming in Go, C/C++, or Rust at massive scale.



Senior Software Engineer (Backend), Co-Experience
Senior backend engineer on Roblox's Co-Experience team, owning and scaling the platform-level Party System (groups, chat, private gameplay, creator APIs) that keeps social interactions safe and civil for millions of concurrent users. Core tech: microservices in a compiled language (C#, C++, Java, or Go) and consumer-facing APIs, with heavy use of AI-assisted development.



Senior Software Engineer, Computer Graphics
Senior engineer on Roblox's Foundation AI team building engine-level infrastructure that turns the Roblox engine into a scalable platform for synthetic 3D data generation to train 3DGen models. Day-to-day involves C++ graphics/engine systems, pipeline architecture, and close collaboration with ML researchers.



Senior Software Engineer, Productivity
Roblox is hiring a Senior Software Engineer on its Engine Productivity team (Portal) to build AI agent sandboxes, harnesses, and integrations in C, C++, and Rust that improve developer workflows for engineers building Roblox's game engine, clients, and Studio. Based onsite in San Mateo, CA (Tue–Thu).



Creative Director
Hands-on Creative Director shaping brand and platform creative for Roblox: leading concept-to-delivery art direction, mentoring a multidisciplinary creative team, and building creative workflows, with a focus on integrating AI tools into ideation and production. Core tools include Figma, Adobe Creative Suite, and 3D software.



Software Engineer, GenAI Platform
Roblox is hiring a Software Engineer for its Foundation AI organization to build the platforms, services, and infrastructure powering machine learning, generative AI, and agentic experiences — spanning model training/inference, LLM services, data systems, and GPU/distributed infrastructure — primarily using languages like Go, Python, or Rust. Based onsite in San Mateo, CA (hybrid Tue–Thu).



Senior/Principal Product Manager, Video Generation (Roblox Reality)
Senior/Principal Product Manager at Roblox who owns the strategy, launch, and creator controls for the Roblox Video Model — generative video world models paired with the game engine — taking it from lab demo to creator early access to a scaled platform capability on cloud GPU infrastructure.



Director, Capacity Planning & Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…
Senior Software Engineer, App Enablement
Senior Software Engineer, App Enablement The Opportunity Hinge Health’s mobile app reaches members through a production system spanning code integration, mobile builds, release candidates, app-store submission, and…



Principal Machine Learning Engineer, Alt Defense
Technical lead for Roblox's Alt Defense pod, architecting large-scale ML systems (graph neural networks, clustering) that detect banned bad actors returning with alternate accounts across billions of accounts, in near real time. Onsite in San Mateo, working with Python-scale ML, big data, and low-latency serving.



Senior Software Engineer, Automation Tools
Senior engineer on Roblox's App Test team building the test automation platform behind the Roblox Universal App — frameworks, runners, orchestration services, device-farm infra, and dashboards for end-to-end testing across mobile, desktop, console, and VR, with a push toward AI-native test authoring, selection, and failure triage. Core tech: C++, Python, or Go, plus CI/CD and AI/LLM tooling.



Engineering Director, Storage
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…



Senior Software Engineer - Traffic Proxy
Senior systems engineer on Roblox's Traffic Proxy Services team, building and operating the global edge network and high-performance Layer 7 proxies (Rust on Kubernetes) that handle billions of daily web/API requests and defend the platform against DDoS and large-scale automated abuse.



Software Engineer, Account Security
Software engineer on Roblox's Account Security team builds features to prevent, detect, and mitigate account takeovers, owning work end to end across the stack in Go, Python, TypeScript, and Lua while using A/B tests and metrics to guide decisions. Based onsite in San Mateo within the Safety organization.


Security Engineer, Kubernetes
Security engineer on the team protecting the Kubernetes platform running X and SpaceXSI: probing clusters for privilege-escalation and pod-breakout attack paths, fixing overprivileged workloads, hardening identity/secrets and supply chain, and building security tooling (including AI-assisted analysis) in Go, Python, or Rust.



Executive Business Partner, Chief Creator Officer
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…



Product Designer
Product Designer on Roblox's internal Roblox Operating System (ROS) team, designing unified internal productivity and analytics tools, including AI/LLM-powered agentic workflows. Day to day: end-to-end UX in Figma, partnering with PMs and engineers to turn dense data and complex workflows into elegant internal tools.



Principal Software Engineer- Agentic Customer Care
Principal engineer on Roblox's Trust & Safety 'Safety Experience' team, building agentic, LLM-powered applications and chatbot solutions for customer-facing and internal safety systems at scale. The role provides technical leadership and mentoring, working with C#/Java/Python, microservices, REST/RPC, and machine learning.