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Principal Software Engineer, Build Platform
Principal engineer setting the technical direction for Roblox's Build Platform — the cloud-hosted agent harness, tools/skills, and evaluation framework behind AI-powered game creation. Day-to-day spans designing distributed agent infrastructure, LLM orchestration and multi-provider model routing, sandboxed execution, evals at scale, and reliability/safety/cost systems.



Principal Software Engineer, Build
Principal engineer on Roblox's Build Surfaces team, leading end-to-end development of AI-assisted creator tools across Roblox Studio and the app — text-to-game generation, iteration, monetization, and analytics — while mentoring engineers. Primarily works in React, Luau, and occasionally C++.



Senior Software Engineer, Creator Collaboration
Designs and builds large-scale services for creator collaboration at Roblox, including the real-time Team Create product and the Creation Platform APIs that AI agents access via MCP. Full-stack work in C#, C++, Java, or Python, with emphasis on scale, architecture, and mentoring other engineers.



Principal Software Engineer, Core Services
Principal engineer on Roblox's Core Services team, building and evolving the shared C#/.NET and Rust frameworks, libraries, and runtime infrastructure behind Roblox's global platform. Day-to-day is hands-on systems work across performance, concurrency, API design, and managed/native interop, plus technical leadership and mentoring.



Software Engineer, Test Frameworks & Tooling
Engineer on Roblox's Test Frameworks & Tooling team, designing and scaling the test automation infrastructure behind Roblox's services — frameworks, runners, orchestration, AI-assisted test generation, canary analysis, and debugging tools — using languages like C#, Go, or Python, onsite in San Mateo, CA.



Senior Product Designer, Consumer App
Senior Product Designer shaping how users navigate Roblox's consumer app: the navigation, information architecture, and cross-platform interaction models across mobile, desktop, console, TV, and XR. Day-to-day is systems design and prototyping in Figma (plus AI-assisted tools), alongside UX strategy with PM, engineering, and research.



Principal Machine Learning Platform Engineer, Foundation AI
Principal engineer who owns Roblox's internal ML platform as a product — building serving layers, model registries, pipeline orchestrators, and training/inference control planes exposed via APIs, SDKs, CLIs, and UIs. Blends backend engineering, developer experience, and large-scale GPU infrastructure work.



Senior Software Engineer, Runtime
Owns the concurrency core of the Roblox game engine — the task scheduler, fiber runtime, and async APIs. Day to day: building and optimizing C++ engine primitives, debugging production failures across PC, Mac, mobile, and console, and advising other engine teams. Core tech: modern C++, multithreading, and low-level performance work.



[2027] Senior Machine Learning Engineer - PhD Early Career
Roblox is hiring a PhD-level senior machine learning engineer to take research projects end-to-end — from ideation through production deployment of deep learning, generative AI, multimodal, CV, NLP, and recommendation models that power the platform for hundreds of millions of daily users.
UX Designer
UX Designer consulting assignment via Deploja, a Swedish IT consultancy that places candidates on client projects. Day to day: UX/UI product design with Figma and design systems, data-driven design, A/B testing and user research in agile teams. Prior experience from online gaming or casino is required.



[2027] Data Scientist - PhD Intern
A PhD-level data science intern at Roblox's San Mateo HQ, conducting causal inference, experiment design, and machine learning research that powers product teams spanning AI evaluation, safety, economy, engine, social, growth, and ads. Core tools include SQL, Python/R, and big-data technologies like Hive, Spark, and Airflow.
Staff Mobile Engineer
Senior hands-on mobile technical leader at CINC Systems, a community association management software provider, designing and shipping iOS/Android apps using Flutter, React Native, and native Swift/Kotlin. Defines mobile architecture, partners with backend/platform teams on APIs, and mentors engineers. Remote worldwide.
Principal Applied AI Engineer
Hands-on leadership role at CINC (community-management platform) to lead a remote-first team building Cephai-powered AI features like agent orchestration, retrieval systems, and intelligent automation. Core stack: Python/TypeScript, LangGraph/LangChain, OpenAI/Anthropic/Bedrock APIs, AWS/GCP cloud-native services.
Senior Agile Coach
Senior Release Train Engineer / Agile Coach at CINC, a SaaS platform for community association management. The role coaches engineering and product teams through a shift from stage-gated releases to continuous delivery, using Lean/DevOps practices, DORA and flow metrics, and VSM tooling. Remote worldwide.
Staff Full-Stack Software Engineer
Staff full-stack engineer at CINC, a community-association management SaaS platform, working remotely worldwide (hybrid optional). Designs scalable web apps and drives the monolith-to-microservices evolution using TypeScript, Node.js, React/Next.js/NestJS, REST/GraphQL APIs, event-driven integrations, and Cephai AI services.



Senior Software Engineer, Test Frameworks & Tools
Senior engineer on Roblox's Test Frameworks & Tooling team building and scaling backend services for the test automation lifecycle — frameworks, orchestration, AI-assisted test generation, canary analysis, and debugging tools. Requires 2+ years backend/infra experience with C#, Go, or Python; onsite in San Mateo Tue–Thu.
Niche Talent Sourcer
Position Summary: - Hiring a part-time Niche Talent Sourcer for a startup client (remote). - Looking for someone based in the Philippines, Vietnam, the Balkans, or China. Qualifications: - Experience sourcing…



Senior Network Engineer - Data Center Networking
Senior network engineer who designs, deploys, and operates Roblox's large-scale data center network in San Mateo, building high-performance CLOS fabrics, 400G/800G hardware, and GPU clusters for AI training. Core technologies include BGP, TCP/IP, IPv4/IPv6, plus automation and telemetry.
Senior Software Engineer, Discover Feed Recommendations
Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive…
Product Manager II, Trust and Safety Detection, YouTube
At Google, we put our users first. The world is always changing, so we need Product Managers who are continuously adapting and excited to work on products that affect millions of people every day. In this role, you…