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Designs packaging, instructions, e-commerce visuals, and 3D renderings for iconic toy and game brands using Adobe Creative Suite and 3D tools.
Senior VFX Artist at Skeleton Key, Wizards of the Coast's game studio in Montreal, crafting high-quality real-time visual effects for environments, characters, and assets in the studio's first AAA game. Core stack is Unreal Engine (Niagara, materials, blueprints) alongside tools like Houdini and EmberGen.
Coordinates design quality across Stripe's global office portfolio: maintains design standards and documentation, reviews test fits and design submissions, and supports wellness, sustainability, and AI-focused design programs. Core tools include Revit, AutoCAD, Bluebeam, and Asana.
A mid-level 3D Character Artist creates and optimizes game-ready character assets across styles for AAA games, using tools like ZBrush, Maya, and Substance Painter.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a 3D Animator based in Netherlands. Join a creative game development team as a 3D…
Senior UI/2D artist creates polished, premium interfaces for a mobile social casino game, turning UX flows into visually rich, intuitive, and exciting player experiences.
Graduate visualisation role in Arup's Experiential Environments creative studio: producing images, animations and real-time VR/AR simulations for built-environment projects. Core skills span 3D software (3DS Max, Cinema 4D), real-time engines (Unity, Unreal, TouchDesigner) and programming (C++, C#).
Designs parametric architectural concepts using Rhino/Grasshopper and visualizes them with 3D tools, collaborating with global firms to push sustainable, high-value solutions.
DESCRIPTION DE LA COMPAGNIE Ludia est un studio de jeux mobiles innovant basé à Montréal, où la créativité rencontre le jeu. Avec plus de 3,5 millions de joueurs mensuels à travers le monde, notre portfolio combine des…
We are looking for a motivated Animator Intern to join our creative team. As an intern, you'll have the chance to assist in the creation of 2D and 3D animations for games, software applications, and client…
Job Summary We are seeking a talented 3D Animator to bring our high-fantasy heroes, dynamic enemies, and epic bosses to life. You will be responsible for creating fluid, impactful, and expressive character animations…
Part-time, remote role for a Philippines-based designer supporting an Australian children's furniture business: creating 3D product models and renders, retouching/editing product images, and designing graphics and packaging. Core tools include Photoshop/Affinity Photo, Illustrator/Procreate/CorelDRAW, and Rhino/Blender/Cinema 4D/3ds Max/SketchUp.
We are looking for an independent, versatile Middle to Senior Talent Acquisition Specialist to join our team. We need a hands-on recruiter who is comfortable wearing multiple hats in a nimble, fast-moving environment.…
Senior 3D Artist at Side, a global video game services provider, creating high-quality game-ready assets (hard-surface and/or organic) for real-time environments and integrating them into Unreal Engine. Hybrid role in Montreal or Toronto on a 6+ month contract; Blender preferred, Maya/3ds Max acceptable.
(English, French to follow) VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world’s leading entertainment companies, spanning the realms of video games, movies, and…
Senior Technical Artist at IGG Canada's Vancouver studio (fully on-site), joining a 3D simulation mobile game team. Day to day: building stylized character/FX shaders (Amplify Shader Editor or Unity Shader Graph), optimizing 2D/3D assets for mobile performance budgets, and improving Unity art workflows and pipelines.
IGG Canada's Vancouver studio is hiring a mid-level Technical Artist for a 3D simulation mobile game. Day to day: building stylized character/FX shaders in Unity (Amplify Shader Editor or Shader Graph), integrating and optimizing 2D/3D art assets for mobile performance budgets, and improving art production workflows alongside artists, designers, and programmers.
A senior creative-technical role at Cloud Imperium Games in Manchester, leading the creation of high-impact real-time sci-fi visual effects for Star Citizen — from spaceship battles to holographic UI. Core work involves game-engine particle systems and tools like Houdini, 3DS Max, Embergen, and After Effects, plus mentoring artists and shaping VFX pipelines with programmers.
Senior VFX Artist at Cloud Imperium Games (Star Citizen) creating real-time sci-fi visual effects — spaceship battles, planetary storms, holograms — using CIG's real-time VFX Editor alongside 3DS Max, Houdini, Embergen and After Effects, while optimizing in-game performance and mentoring junior artists.
Principal VFX Artist at Highdive (a NetEase ThunderFire studio) in Montreal: lay the VFX foundation for a stylized original game in Unreal Engine 5, lead and mentor the VFX team, scope and assign work via JIRA, coordinate with art direction and outsourcing, and occasionally create assets. Core tools: UE5, 3ds Max/Maya, Photoshop, Embergen, Houdini.
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