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About OML Only Much Louder Entertainment is a market-leading, full-service creative and entertainment business network that has instigated pop culture for over two decades by creating iconic moments across television,…
Artlist is a leading creative technology company on a mission to empower creators and brands to bring their vision to life with video. Offering cutting-edge AI tools and models for image, video, and voiceover creation,…
Design and build advanced GenAI workflows and showcase demos for a client's GenAI orchestration platform — image/video/audio generation pipelines, multi-model orchestration, and AI agents on node-based canvases. Core work revolves around node-based AI tools like ComfyUI, Runway workflows, and similar graph systems.
Staff VFX Artist creating stylized 2D/3D visual effects in Unreal Engine (Niagara) for Believer's new video game — building VFX workflows and tools, solving complex rendering/performance problems, and reviewing assets with art and design leads. Remote-friendly, US-based, reports to the Lead VFX Artist.
GameSim (a Keywords Studios game development studio) is building a talent pipeline for a hands-on real-time VFX Artist: creating and optimizing in-game effects in Unreal Engine/Niagara, building textures and materials, reviewing and mentoring other artists, with room to grow toward lead duties. Note: this is a pipeline posting, not an immediate vacancy.
Talent-pipeline opening for a real-time VFX Artist at GameSim (a Keywords Studios game studio): create and implement in-engine effects using Unreal Engine 4/5 and Niagara, build textures, materials, and supporting assets, optimize VFX performance, and review/mentor other artists with a path toward lead responsibilities. Remote, hybrid, or on-site within eligible U.S. states.
GameSim (a Keywords Studios co-development studio) is building a talent pipeline for an Environment Artist/Generalist who creates high-quality 3D environment art—props, modular kits, materials, set dressing—and assembles worlds in Unreal Engine, reviews teammates' work, documents workflows, and can grow toward lead responsibilities. Remote, hybrid, or in-office within eligible U.S. states.
GameSim (a Keywords Studios game development studio) is hiring a 3D Environment Artist/Generalist to create environment art, props, modular assets and world-building content in Unreal Engine across varied art styles for client games. A hands-on production role with art reviews, mentoring and workflow duties, remote-friendly within Ontario, Quebec, or BC.
A senior creative-technical role at Cloud Imperium Games in Manchester, leading the creation of high-impact real-time sci-fi visual effects for Star Citizen — from spaceship battles to holographic UI. Core work involves game-engine particle systems and tools like Houdini, 3DS Max, Embergen, and After Effects, plus mentoring artists and shaping VFX pipelines with programmers.
Senior VFX Artist at Cloud Imperium Games (Star Citizen) creating real-time sci-fi visual effects — spaceship battles, planetary storms, holograms — using CIG's real-time VFX Editor alongside 3DS Max, Houdini, Embergen and After Effects, while optimizing in-game performance and mentoring junior artists.
12-month contract VFX Artist at Insomniac Games (via staffing partner Yoh) creating real-time particle effects, FX shaders, and textures for gameplay, environments, and cinematics using Maya, Houdini, Photoshop, and node-based shader networks. Remote-friendly US role paying roughly $75–85/hour depending on location.
Principal VFX Artist at Highdive (a NetEase ThunderFire studio) in Montreal: lay the VFX foundation for a stylized original game in Unreal Engine 5, lead and mentor the VFX team, scope and assign work via JIRA, coordinate with art direction and outsourcing, and occasionally create assets. Core tools: UE5, 3ds Max/Maya, Photoshop, Embergen, Houdini.
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Senior VFX Technical Artist at Riot Games (Sydney) building VFX systems, tools, and content pipelines for an unpublished R&D game in Unreal Engine. Day to day: prototyping Niagara-based effects, developing Houdini procedural workflows and artist-facing automation, and optimizing real-time VFX for performance and readability.
Designers create immersive visual concepts and campaigns for Sphere’s 360° experiential venues, spanning branding, motion graphics, and spatial design using tools like Adobe Suite and Figma.
A Senior VFX Artist at Riot Games in Shanghai will create high-quality real-time in-game visual effects in Unreal Engine for an unpublished R&D game, helping set the project's VFX quality bar, leading early visual exploration, and collaborating with design, animation, tech art, and engineering. Requires 8+ years of game VFX experience and fluency in Mandarin.
A freelance Technical Artist collaborates with a game development studio to build art pipelines, tools, and processes using engines like Unreal Engine 5 or Unity, and content creation software such as Maya, Houdini, or Substance Designer.
Create high-quality 3D animations and motion content for marketing, product, and brand initiatives using tools like Blender or Maya, collaborating with creative teams to bring concepts to life.
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across…
Senior VFX Artist at Skeleton Key, Wizards of the Coast's game studio in Montreal, crafting high-quality real-time visual effects for environments, characters, and assets in the studio's first AAA game. Core stack is Unreal Engine (Niagara, materials, blueprints) alongside tools like Houdini and EmberGen.
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