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Full-stack engineer at CrownCoinsCasino (a sweepstakes online casino) owning monetization features like Quests, Tournaments, and Coin-back rewards end-to-end: building Node.js (Express/NestJS) backend services with PostgreSQL and Redis, plus React/TypeScript frontend, with schema design and caching for high traffic.
Senior Software Engineer on the Addressing Team designing and maintaining core software services for IP address configuration and distributed systems, primarily using Go to build microservices for large corporate network protection.
Build and improve Roblox’s character animation systems in C++ to enable richer, high-performance 3D experiences for millions of players.
Lead a team building core UI features for Roblox’s C++ game engine and Luau scripting layer, enabling developers to create immersive 3D experiences across platforms.
Develops avatar personalization features in Roblox’s game engine, including animation, clothing, and customization systems, to enhance in-game character creation and fidelity for millions of users across platforms.
Principal engineer leading distributed storage systems (Data Stores, Memory Stores) and cloud services for Roblox creators, ensuring 100% uptime and building observability dashboards.
Senior C++ engineer on Roblox's Luau App Foundations team, building the interface layer between the game engine and modern UI that powers Home, Avatar, and Social surfaces for millions of concurrent users. Work involves writing C++ libraries inside Roblox's proprietary engine, ensuring performance across devices from budget Android phones to gaming PCs, and creating platform-agnostic foundations f
Senior QA Engineer builds and owns test strategies for Roblox’s safety systems, automating critical flows and applying AI to reduce manual toil while ensuring abuse-resistant coverage.
Build and operate a next-gen, multitenant caching service using ValKey to slash latency, scale horizontally, and cut costs by 90% for Roblox’s 1B+ daily users.
Build and deploy features for Roblox’s 3D immersive platform, working with C#, Lua, and other languages to shape experiences used by millions daily.
Build and own full-stack account authentication systems that securely verify millions of users daily across web, mobile, and consoles.
Build and ship production features for Roblox’s 3D immersive platform, tackling distributed systems, real-time comms, and rendering while learning from senior engineers.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…
Leads console (PlayStation/Xbox) client software development for Roblox, optimizing performance, reliability, and user experience for millions of players while mentoring engineers and collaborating cross-functionally.
Senior Software Engineer on Roblox's Desktop team, owning the Windows and macOS client foundation — how the app launches, renders, and lives in the OS. Day to day: lead complex C++ client projects end-to-end, debug and profile across consumer hardware, and set the technical standard via code review and mentorship.
Software engineer on Roblox's Account Security team builds features to prevent, detect, and mitigate account takeovers, owning work end to end across the stack in Go, Python, TypeScript, and Lua while using A/B tests and metrics to guide decisions. Based onsite in San Mateo within the Safety organization.
Principal engineer on Roblox's Avatar Personalization team, building avatar creation and customization features (animation, clothing, hair, shading) directly in the Roblox game engine using C++ and Lua, with technical leadership and cross-team architectural work at scale for tens of millions of users. Onsite in San Mateo Tue-Thu.
Principal engineer on Roblox's Consumer App Performance team, driving stability and performance across the cross-platform C++ game engine and client codebase on mobile, desktop, and console — profiling bottlenecks, mitigating crashes and hangs, and building monitoring and CI/CD guardrails to prevent regressions.
Senior engineer on Roblox's Foundation & Luau Platform team, building the shared UI platform Roblox apps run on — frameworks, component library, server-driven UI, navigation and state management — using Luau and React-style frameworks, with a focus on performance, safe staged rollouts, and driving platform adoption. Based in San Mateo (hybrid Tue–Thu onsite).
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