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Develop mission-critical, full-stack software for U.S. Government programs — building APIs, optimizing SQL backends, and integrating AWS services using Java and JavaScript across the SDLC. This is a 100% onsite role requiring an active TS/SCI clearance with Full Scope Polygraph.
Build and improve Roblox’s character animation systems in C++ to enable richer, high-performance 3D experiences for millions of players.
Lead a team building core UI features for Roblox’s C++ game engine and Luau scripting layer, enabling developers to create immersive 3D experiences across platforms.
Develops avatar personalization features in Roblox’s game engine, including animation, clothing, and customization systems, to enhance in-game character creation and fidelity for millions of users across platforms.
Principal engineer leading distributed storage systems (Data Stores, Memory Stores) and cloud services for Roblox creators, ensuring 100% uptime and building observability dashboards.
Senior C++ engineer on Roblox's Luau App Foundations team, building the interface layer between the game engine and modern UI that powers Home, Avatar, and Social surfaces for millions of concurrent users. Work involves writing C++ libraries inside Roblox's proprietary engine, ensuring performance across devices from budget Android phones to gaming PCs, and creating platform-agnostic foundations f
Builds backend services, APIs, and AI-driven tools to scale Roblox’s design systems and accelerate internal workflows for designers and engineers.
The Senior Software Engineer on the Core UI team will design and build user-facing features for the Roblox platform across mobile, desktop, VR, and console devices. The role focuses on creating scalable, intuitive interfaces using modern frontend technologies and collaborating with cross-functional teams to enhance the user experience.
Build and operate a next-gen, multitenant caching service using ValKey to slash latency, scale horizontally, and cut costs by 90% for Roblox’s 1B+ daily users.
The Senior Software Engineer will design and build scalable systems for NPC behavior, utilizing technologies like LLMs, reinforcement learning, and behavior trees within the Roblox game engine. This role involves full-stack development, maintaining data pipelines, and collaborating cross-functionally to enhance NPC tools for the creator community.
Lead the transformation of Roblox's CI/CD infrastructure into an automated, self-healing platform powering the game engine, Studio, and app products. Drive multi-repo build and testing strategy using AWS, Docker, Kubernetes, and CI/CD tools like TeamCity and GitHub Actions.
Roblox is hiring a founding Senior Full-Stack Engineer on the Bot Defense team to build intuitive front-end interfaces for their in-house bot detection and mitigation platform, bridging ML and backend systems to protect the creator community. You'll work with React, TypeScript, and Golang/Java in an onsite San Mateo role.
Build and deploy features for Roblox’s 3D immersive platform, working with C#, Lua, and other languages to shape experiences used by millions daily.
Build and own full-stack account authentication systems that securely verify millions of users daily across web, mobile, and consoles.
Build and ship production features for Roblox’s 3D immersive platform, tackling distributed systems, real-time comms, and rendering while learning from senior engineers.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…
Leads console (PlayStation/Xbox) client software development for Roblox, optimizing performance, reliability, and user experience for millions of players while mentoring engineers and collaborating cross-functionally.
Builds and secures Roblox’s user authentication systems, balancing security with seamless access for millions of daily users across platforms.
Builds and improves Roblox Studio, the core toolset for game developers to create immersive 3D experiences, focusing on internal/external tooling and scalable architecture.
Senior Software Engineer on Roblox's Desktop team, owning the Windows and macOS client foundation — how the app launches, renders, and lives in the OS. Day to day: lead complex C++ client projects end-to-end, debug and profile across consumer hardware, and set the technical standard via code review and mentorship.
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