Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Character Artist at Naughty Dog (on-site, Santa Monica) sculpts and models realistic outfits, people, and animals for AAA titles like Intergalactic: The Heretic Prophet, textures clothing and skin, does retopology/UVs, and creates hair/fur with shaders. Core tools: ZBrush, Autodesk Maya, Substance Painter, Photoshop.
Technical Artist at mobile games studio SuperPlay in Bucharest: bridges art and engineering by building asset pipelines and in-engine tools, writing scripts and shaders, creating visual effects, and implementing game UI. Core stack includes Unity (and other engines), C#/Python scripting, and shader development (GLSL/HLSL).
A 12-week game design internship at Insomniac Games in Burbank, CA, where the intern creates and implements gameplay content (world authoring, combat setups, scripted events) using tools like Unity, Unreal Engine, and Maya, while receiving mentorship from senior designers. Open to undergrad students graduating May 2026–Dec 2029; paid hourly at $36.50.
Remote contract role for 3D artists/video editors who own a Mac: complete and narrate real 3D and video-editing tasks on a MacBook to create high-quality training data for AI models, using tools like Blender, Cinema 4D, Maya, Final Cut Pro, or Premiere Pro. Pays $50-60/hour for 10-20 hours/week.
Remote contract role (10–20 hrs/week): complete and narrate real 3D and video-editing tasks on your own Mac to create high-quality training data for AI models, using tools like Blender, Cinema 4D, Maya, Final Cut Pro, Premiere Pro, DaVinci Resolve, or After Effects. Pays $50–$60/hour.
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing…
This is a remote position. Job Title: Senior 3D Modeling Software Developer (Full-Time Freelancer / Contractor) Location: Permanent Remote Compensation: $25 - $40 per hour About Us We are an industry leader dedicated…
Unity XR Developer Must Have Skills • 3- 5 years of Relevant Experience ( AR VR XR ) • Deep knowledge of Unity 3D, OOPS and C# • Strong experience in AR VR and developed applications for multiple • platforms and…
Senior 3D Artist in Brussels building and coordinating 3D assets (environments, characters, vehicles) for XR training and safety simulations created with government services. Works in Blender/Maya/Substance with PBR workflows, optimizes for real-time engines (Unity/Unreal), and mentors a junior artist.
Contract senior concept artist at ArenaNet reviewing outsourced prop concept art for Guild Wars 3: translating design briefs into vendor art briefs, giving actionable feedback to external art partners, and prepping assets for the pipeline. Core tool is Adobe Photoshop; Maya, ZBrush, and Substance Painter are pluses.
Contract role at ArenaNet supporting Guild Wars 3: reviews character concept art from external vendors, gives actionable feedback aligned to the artistic vision, edits files for integration, and manages vendor communications and asset documentation. Core tool is Adobe Photoshop, with Maya, ZBrush, and Substance Painter as pluses.
12-week remote spring 2027 internship at Crystal Dynamics supporting character optimization technical art on active AAA projects: building and refining tools/scripts in Unreal Engine, Maya, and Python, troubleshooting DCC-to-engine pipeline issues, and reducing content debt, with a first onboarding week onsite in San Carlos, CA.
12-week remote spring 2027 internship at Crystal Dynamics supporting technical art on active AAA projects, focused on environment optimization: building Maya/Unreal tools and Python scripts, troubleshooting DCC-to-engine pipelines, and reducing content debt, with the first week onsite in San Carlos, CA for onboarding.
A 12-week undergraduate internship with the Character Art and Animation team at Insomniac Games in Burbank, CA, creating 3D character and prop models, textures, UV layouts, and corrective blendshapes for game production while receiving mentorship from senior artists. Core tools include Maya and Substance Painter, with Python skills preferred.
Mid-level 3D artist with a coordinating/technical-lead role on a consultancy mission at a client site, building XR training simulations for defense, federal police, and customs. Day to day: model and optimize real-time assets in Blender/Maya for Unity/Unreal, process 3D scans, document pipelines, and coach junior artists.
Junior 3D artist in Keystone Solutions' XR-Labs creating realistic 3D models, textures, and virtual environments (prepared for Unity) for XR training simulations used by Belgian Defense, Federal Police, and Customs. Includes 3D scanning, asset optimization, documentation, and supporting training sessions; a 13-month full-time contract in Brussels.
3D Artist creating realistic 3D models and virtual environments for XR training simulations (including armed scenarios and environment scans) in a government context. Day to day involves modelling, texturing and optimizing assets in tools like Blender and Substance Painter for use in Unity-based XR environments.
This is a remote position. ABOUT ACCESS OFFSHORING: We specialise in providing US businesses with experienced and qualified professionals based in the Philippines. Not only does our team of recruiters have extensive…
A 3D Animator at SuperPlay creates character, creature, UI, and intro animations for its casual mobile games (e.g., Dice Dreams, Disney Solitaire), animating primarily in Maya and integrating directly into Unity while collaborating with artists, designers, and programmers.
About the Role: We are looking for a versatile 3D Artist with strong skills across the full 3D production pipeline, including modeling, rigging, animation, lighting, and rendering . The ideal candidate is comfortable…
We couldn't check your fit for this role — add a CV to your profile to see it next time.