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Builds and optimizes a real-time 3D rendering engine and tools for flight simulators using C/C++ and APIs like OpenGL/Vulkan/Direct3D.
Hands-on senior IC at Aechelon Technology (a Shield AI company) who builds internal AI enablement infrastructure: deploying locally hosted LLMs, creating reusable AI skills and agent tools, and integrating them with source repos, build systems, and docs to help software teams use AI effectively. Core stack: Python, C++, local model inference, and GPU-based deployment.
Digital Extremes, the studio behind Warframe, is hiring an onsite Linux Systems Administrator in London, Ontario to co-own and scale its enterprise Linux environment, covering corporate and game servers, backups, and monitoring. Core stack includes Linux, Docker, Proxmox VE, Ceph, Veeam, Perforce, and monitoring tools like PRTG and CheckMK.
DevOps Engineer at Rushdown Studios, a co-dev game studio, supporting a partner studio's large-scale multiplayer game project. Day to day: designing and automating cloud infrastructure (primarily Azure), writing infrastructure-as-code, building CI/CD pipelines, promoting security best practices, and responding to live-service issues.
Technical writer on Apple's Munich hardware documentation team, acting as the quality gateway and UAT driver for the internal docs platform (CLIs, web UIs, APIs) used by silicon designers, then turning test insights into feature advocacy and roadmap reporting. Core tech: DocBook/DITA XML, publishing toolchains, Jira, testing workflows.
I. KEY JOB DUTIES Plan and develop mobile game projects on the Cocos platform (Cocos2d-x or Cocos Creator). Meet with the design team to discuss game ideas and specifications, then implement new features based on the…
We're looking for a Associate Technical Director with a strong technical background and production expertise to lead the development of multiple mobile projects for one of our partners. In this role, you will be…
Senior Animator at Mob Entertainment (the studio behind Poppy Playtime) creating high-quality character and creature animations for gameplay and cinematics. Day to day: owning animation from blocking through polish and Unreal Engine implementation, building early-project pipelines and workflows, and mentoring other animators using Autodesk Maya and Unreal Engine.
Build Engineer on Offworld Industries' Central Tech team (studio behind Squad and Starship Troopers: Extermination), developing and operating CI/CD build and release pipelines for Unreal Engine 5 games using Jenkins, Perforce, Python, and cloud/on-prem infrastructure, with a focus on automation, testing frameworks, and multi-platform build distribution.
Staff Backend Engineer at Blitzy, an AI-powered autonomous software development platform. The role owns architecture and hands-on backend work across the platform, infrastructure, and AI product surface, reporting directly to the CTO. Core stack: Python, Terraform, AWS/GCP, Node.js, and generative AI tools.
In This Role, Your Responsibilities Will Be: Firmware Development Tools & Infrastructure (70%) Develop and enhance firmware build automation and toolchains Create CI workflows and automated testing solutions…
Mob Entertainment is hiring a contract Senior Level Designer to craft tense, well-paced, atmospheric levels for the Poppy Playtime horror game franchise. Day to day involves greyboxing, building, and polishing levels in Unreal Engine 5, running playtests, and mentoring designers across the design team.
Technical animator at Ghost Story Games building cinematic and narrative pipeline tooling for its upcoming game Judas. Day to day involves animation blueprints, montages, level sequences, and blueprint scripting, plus optimizing cinematic systems with audio, lighting, animation, and narrative teams.
Design and implement polished, intuitive UI art for RuneScape: Dragonwilds in Unreal Engine, balancing aesthetics with usability across menus, HUDs, and interactive components.
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or…
Junior Gameplay Programmer at Mob Entertainment (studio behind Poppy Playtime) supporting an upcoming Unreal Engine project: implementing gameplay features with C++ and Blueprints under senior engineers' guidance, fixing bugs tracked in Jira, and collaborating with designers on a shipping title.
Senior Systems Engineer at Mob Entertainment working on an upcoming Unreal Engine project (the studio behind Poppy Playtime). Day to day they architect, build, and maintain core gameplay and multiplayer/networked systems, develop custom UE plugins in C++ and Blueprints, and mentor other engineers while owning technical direction end-to-end.
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