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Creates high-fidelity geo-typical and geo-specific 3D terrain and simulation environments in Unreal Engine for autonomous vehicle engineering, owning environment art pipelines, asset optimization, layout, and scenario design support.
Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical…
Staff VFX Artist creating stylized 2D/3D visual effects in Unreal Engine (Niagara) for Believer's new video game — building VFX workflows and tools, solving complex rendering/performance problems, and reviewing assets with art and design leads. Remote-friendly, US-based, reports to the Lead VFX Artist.
GameSim (a Keywords Studios game development studio) is building a talent pipeline for a hands-on real-time VFX Artist: creating and optimizing in-game effects in Unreal Engine/Niagara, building textures and materials, reviewing and mentoring other artists, with room to grow toward lead duties. Note: this is a pipeline posting, not an immediate vacancy.
Talent-pipeline opening for a real-time VFX Artist at GameSim (a Keywords Studios game studio): create and implement in-engine effects using Unreal Engine 4/5 and Niagara, build textures, materials, and supporting assets, optimize VFX performance, and review/mentor other artists with a path toward lead responsibilities. Remote, hybrid, or on-site within eligible U.S. states.
GameSim (a Keywords Studios co-development studio) is building a talent pipeline for an Environment Artist/Generalist who creates high-quality 3D environment art—props, modular kits, materials, set dressing—and assembles worlds in Unreal Engine, reviews teammates' work, documents workflows, and can grow toward lead responsibilities. Remote, hybrid, or in-office within eligible U.S. states.
GameSim (a Keywords Studios game development studio) is hiring a 3D Environment Artist/Generalist to create environment art, props, modular assets and world-building content in Unreal Engine across varied art styles for client games. A hands-on production role with art reviews, mentoring and workflow duties, remote-friendly within Ontario, Quebec, or BC.
Creates high-quality 3D environment assets for AAA game titles on Keywords Studios' outsourced game art team in Pasig — interpreting client briefs, estimating effort, building benchmark/sample assets, and reviewing peers' work using Maya, 3ds Max, Photoshop, ZBrush, Substance, and Unreal/Unity.
Senior Technical Artist at IGG Canada's Vancouver studio (fully on-site), joining a 3D simulation mobile game team. Day to day: building stylized character/FX shaders (Amplify Shader Editor or Unity Shader Graph), optimizing 2D/3D assets for mobile performance budgets, and improving Unity art workflows and pipelines.
IGG Canada's Vancouver studio is hiring a mid-level Technical Artist for a 3D simulation mobile game. Day to day: building stylized character/FX shaders in Unity (Amplify Shader Editor or Shader Graph), integrating and optimizing 2D/3D art assets for mobile performance budgets, and improving art production workflows alongside artists, designers, and programmers.
Fully remote, freelance/contract Lead Character Artist at 25-year game development studio Streamline Studios, with possible conversion to full-time. Manages art project plans, mentors and trains artist teams, and liaises with clients; core tools are 3ds Max/Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine.
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across…
VOLTA (a Keywords Studios creative studio) is hiring a Technical Artist in Quebec City/Montreal to support the art team, integrate 3D character and prop assets into game engines, and maintain the asset creation pipeline. Core stack: Unreal Engine 5, Unity, Maya (Python/MEL), Substance Painter/Designer, ZBrush, Houdini, and Perforce.
Senior VFX Artist at Bluehole Studio creating high-quality in-game VFX for the TERA2 MMORPG — skill effects, boss/monster action, and environment effects built in UE5 (Niagara, materials, shaders) with performance optimization, collaborating with combat design, animation, tech art, and programming.
MachineGames is hiring an Environment Artist to build, model, texture, and populate game environments for new AAA titles, working under leads and an art director in cross-functional teams. Core skills are 3D modeling, PBR texturing, and tools like Substance Painter/Designer, ZBrush, and Photoshop. Permanent onsite/hybrid role in Uppsala or Sundsvall, Sweden.
[EN] Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical…
A senior texture artist at Side (a video game services provider) creates high-quality, game-ready textures, materials, and trim sheets for real-time environments, working with environment and technical artists to balance visual quality with performance. Core tools are Substance Painter and Substance Designer, with Unreal Engine and/or Unity knowledge.
A senior real-time VFX artist on Riot's Discovery Studio team designs and implements polished gameplay and environmental visual effects in a game engine (Unreal/Unity) for an unpublished R&D product, while setting VFX best practices, mentoring artists, and bridging VFX with cross-functional partners as the team ramps into production.
Every level starts as gray boxes. Your job is making sure it doesn't end that way. On our unannounced AAA title, environments carry a big part of the experience, and you could be the one shaping them, from blockout…
VFX Artists at BSG create effects that bring energy, atmosphere, and clarity to the player experience. From character abilities and combat interactions to environmental effects, their work connects artistic expression…
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