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fmsg AI, an early-stage messaging platform for people, businesses and AI agents, seeks a senior iOS engineer for a 4-week contract (2-27 Nov 2026) to build and ship its first native iOS app in Swift/SwiftUI with feature parity to its web app, push notifications, and App Store submission. Fully remote, US$500-650/day.
Senior hands-on iOS engineer owning the company's iOS app end to end: architecture, media capture/playback (AVFoundation), offline-first storage and sync, performance, testing, and App Store releases. The app is built in Swift with SwiftUI and UIKit on MVVM, working directly with the backend team and founders.
Senior individual-contributor engineer owning native iOS (Swift/SwiftUI) and Android (Kotlin) apps end-to-end — building features from design through release, handling operational support, and collaborating with design, product, and backend. AI-assisted development (Claude Code/Codex) expected; healthcare domain a plus. Onshore US required.
Senior Full Stack Engineer at River, an early-stage startup building a personal data identity layer for AI (River Social platform, RiverAI desktop client). Day to day: ship polished React/TypeScript front ends plus the Node.js back ends behind them, and build desktop app UIs with frameworks like Electron/Tauri, owning features end to end.
iOS Engineer at SENTRIQS building the native iOS app (Swift, SwiftUI, UIKit) for a secure, end-to-end encrypted team communication platform covering messaging, voice/video calls, meetings, and file sharing. Remote role requiring some workday overlap with America/New_York; pays $130k–$140k.
Staff iOS engineer acting as technical lead for mobile on Robinhood's Trading Tools team, building high-performance trading and research surfaces (stock detail, advanced charts, trading ladder, portfolio, watchlists) with Swift, UIKit/SwiftUI and real-time market data, while setting iOS/Android architecture and mentoring engineers. Based in the New York office, 3 days/week in person.
Leads the architecture and development of Waymo's iOS app, focusing on modular, performant SwiftUI/Swift codebases, networking, and user-facing features for autonomous ride-hailing services.
Staff-level iOS engineer on Google's XR Human Interface team, defining the window management and system UI architecture for iOS-based smart glasses and building AI/LLM-driven spatial computing experiences. Day to day: writing critical-path iOS code (SwiftUI), leading architecture reviews, and mentoring engineers.
Lead AI Product Designer at HP's new AI innovation lab, architecting AI-powered computing experiences and building high-fidelity prototypes of ambient, multi-modal interfaces. Day-to-day blends exploratory design with shipping features, coding custom interfaces (SwiftUI, Python, JavaScript) and integrating LLM pipelines alongside AI researchers and engineers.
Senior Digital Product Designer at HP IQ, HP's new AI innovation lab in San Francisco, imagining, prototyping, and shipping AI-powered product experiences across HP's portfolio. Day-to-day is hands-on design and prototyping (Figma, Sketch, Origami, ProtoPie) with cross-functional AI/ML, hardware, and software teams.
Designs AI-powered digital interfaces and experiences for HP’s intelligent ecosystem, collaborating with engineers and designers to create intuitive, human-centric solutions.
Senior Software Engineer shaping Roblox Studio, the IDE for 3D game development, focusing on core platform systems, extensibility, and AI-native features to empower millions of creators.
Build and ship mission-critical iOS apps for public safety using Swift/SwiftUI, integrating with cloud services and hardware APIs to protect truth and transparency.
Entry-to-junior level iOS engineer at Axon's Ho Chi Minh City office building mission-critical evidence-management mobile apps (Axon App, View, Capture) that pair with body-worn cameras. Day-to-day is Swift/SwiftUI development, integration with device SDKs (Bluetooth, Wi-Fi, camera), cloud services, and code/design reviews.
The Consumer Platform team at Roblox is seeking a Senior iOS Engineer to lead the architecture and development of their mobile application. The role focuses on enhancing performance, reliability, and user experience within a large-scale Swift and Objective-C codebase.
Senior Software Engineer building mobile features for the Fanatics Sportsbook app at Fanatics Betting & Gaming. Day-to-day you develop, test, and deploy production features across mobile platforms, centered on Kotlin Multiplatform with modern UI frameworks like SwiftUI/Jetpack Compose, plus code reviews and an on-call rotation. Based in New York, NY.
Senior iOS engineer building banking and payment features for iFood Pago, the fintech arm of iFood (Latin America's food/grocery delivery platform). Day to day: end-to-end iOS development in Swift with UIKit/SwiftUI, modular architecture, testing, CI/CD, plus light BFF back-end work, with security, performance and reliability at scale.
Senior iOS engineer on Tubi's mobile team building and maintaining its iOS, tvOS, and visionOS apps for the free streaming service — designing features, integrating backend services, and optimizing video playback performance. Core stack: Swift, SwiftUI, Xcode, and AVFoundation.
Build Clear Street’s iOS mobile apps using Swift/SwiftUI, integrating with REST APIs and backend systems to deliver seamless access to financial trading tools.
Senior Product Designer at Betclic in Bordeaux designs mobile-first sports betting and gaming experiences, collaborating with product and engineering teams to solve complex UX challenges using AI-assisted workflows.
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