Software Engineering Jobs in United States
There are 28,124 open Software Engineering jobs in United States on freehire right now. 5,567 of them were posted recently. The skills employers ask for most often are ai, cloud and python.
Salary
| Currency | Period | 25th | Median | 75th | Postings |
|---|---|---|---|---|---|
| USD | year | $156,620 | $185,000 | $222,000 | 6,639 |
| USD | hour | $42 | $60 | $70 | 137 |
| USD | month | $8,200 | $8,475 | $10,000 | 18 |
| CAD | year | CA$150,000 | CA$168,800 | CA$180,844 | 14 |
From postings that disclose pay. Currencies are counted separately, never converted.
Most requested skills
- ai 44%
- cloud 41%
- python 37%
- api 35%
- java 30%
- ci-cd 26%
- aws 26%
- automation 23%
How the work is done
- Hybrid 3,474 · 12%
- Remote 3,348 · 12%
- Onsite 3,196 · 11%
Visa sponsorship offered in 46% of the 6,475 postings that state a position on it.
Seniority
- Senior 8,738
- Staff 2,158
- Lead 1,714
- Principal 1,480
- Intern 513
- Junior 490
Who is hiring
- 1000+ employees 6,457
- 501-1000 employees 2,708
- 51-200 employees 846
- 11-50 employees 814
- 201-500 employees 189
- 1-10 employees 67
Senior Network Software Engineer I/II -Secret Clearance
Design and manage secure network software for spacecraft communications, integrating routers, radios, and laser links while ensuring compliance with government programs and security standards.
Staff Software Engineer, Product
Build and ship the consumer-facing web and desktop interfaces for Claude, focusing on UI quality, responsiveness, and user experience with React, Next.js, and TypeScript.
Software Engineer - Consumer Subscriptions
Leads a team to build and maintain billing, payments, and subscription systems for AI-powered consumer products, handling global scale and revenue growth.
Member Of Technical Staff - Cloud Infrastructure
Designs, builds, and secures scalable cloud infrastructure for AI workloads in classified government environments using Kubernetes, GPU hardware, and IaC tools like Terraform.
Software Engineer - Kernels/CUDA (C++)
Develops and optimizes low-level GPU kernels and supercomputer infrastructure for AI training and inference using CUDA, C++, and Linux internals.
Member of Technical Staff - Grok Product
Builds and scales the Grok chat interface, handling tens of thousands of queries per second with TypeScript, Python, or Rust, while collaborating with AI teams to deliver a seamless, productivity-boosting user experience.
Member of Technical Staff - Imagine Model
Develops and deploys multimodal AI models focused on image, video, and audio generation and understanding, integrating them into end-user products.
Member of Technical Staff - Imagine Product
Builds and scales high-performance systems for AI-driven media experiences in Grok, handling real-time multi-modal interactions (images, video, audio) at global scale using Python or Rust.
Member of Technical Staff - Imagine Safety
Builds and scales AI safety systems for Grok’s multimodal media generation, ensuring responsible deployment of images, video, and audio while balancing innovation and user protection.
Software Engineer - Training/Inference (C++)
Builds and optimizes high-performance AI inference systems in C++ to serve millions of users with low latency and high reliability, using GPU engines like vLLM and Triton.
Member of Technical Staff - Media
Build and optimize large-scale video services, media pipelines, and real-time streaming systems using high-performance languages like C++, Go, or Rust for a platform serving 600M+ users monthly.
Member of Technical Staff - Mid-training
Develops and optimizes AI training pipelines for large-scale models, focusing on synthetic data generation and mid-training techniques to enhance model performance.
Member of Technical Staff - Multimodal Understanding
Build and optimize large-scale multimodal AI systems (image, video, audio, text) from data pipelines to real-time interactive models, working across the full stack in a fast-paced research environment.
Software Engineer - Observability
Build and maintain a high-scale observability platform handling metrics, logs, and tracing to monitor and debug AI systems at a cutting-edge space-tech company.
Member of Technical Staff - Post-Training and RL
Develops and refines AI models using post-training and reinforcement learning techniques to improve reasoning, truthfulness, and real-world capabilities in Palo Alto.
Software Engineer - Real-Time Storage
Designs and builds exabyte-scale storage systems (object, key/value, caching, vector) for AI infrastructure serving 600M+ users, using C++, Rust, or JVM languages.
Software Engineer - Voice Model
Build and optimize large-scale voice AI models for natural, low-latency spoken interactions, handling data pipelines, training, and deployment across real-time applications.
Member of Technical Staff - Voice Product
Builds and maintains scalable voice infrastructure and AI integrations for Grok’s cross-platform voice features, collaborating with mobile and product teams to deliver low-latency, high-quality voice experiences.