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Machine Learning Programmer, Memory
Design memory architectures for AI models to store, retrieve, and exploit experience across modalities, improving long-horizon decision-making in production systems.
Machine Learning Engineer, Memory
Design ML architectures for long-horizon memory in game engines and AI systems, building scalable models to store, retrieve, and reason over experience.
Unreal Engine Developer (Focus on UI)
Develops and maintains Unreal Engine 5 UI systems for a cinematic third-person action game, collaborating with artists and engineers to ensure high-quality, cross-platform UI.
Frontend-разработчик (React + Three.js)
Middle+ frontend developer builds a React/TypeScript app with Three.js/GLTF 3D property viewer, raycasting, camera sync, HTML5 video, and Node proxy for a proptech project.
Senior Rendering Software Engineer
Senior Rendering Software Engineer at 2K Sports Lab in Burnaby, BC, building real-time rendering systems for a new sports simulation game using Unreal Engine.
Gameplay Systems Software Engineer
Builds and optimizes C++ gameplay systems in Unreal Engine 5 to simulate large crowds, NPCs, and pedestrians for a new AAA sports franchise.
Senior Online Services Software Engineer
Senior engineer building the online multiplayer backend and client systems for a new AAA sports game using C++, Go, Python, Unreal Engine, and cloud services.
Senior Gameplay Animation Software Engineer
Senior engineer building animation-driven gameplay systems for a new AAA sports title, using C++ and Unreal Engine to create realistic character movement and interactions.
Senior Gameplay Designer
Design and tune moment-to-moment gameplay features for an open-world action RPG, collaborating with artists and engineers using Unreal Engine 5.
UI/UX Designer (Remote)
Designs in-game interfaces and user experiences for an open-world action RPG, using Unreal Engine 5 (Blueprints, UMG) and Figma to align with creative vision.
Senior Designer
Designs immersive open-world environments for an action RPG, using Unreal Engine 5 to craft playable spaces and environmental storytelling.
Senior Computer Vision Engineer - Deep Learning
Build and deploy deep-learning computer-vision systems using CNNs and Vision Transformers for defence and security applications.
Principal Software Engineer
Leads software projects in modelling, simulation, autonomy, and geospatial systems using C/C++ and game engines like Unreal, guiding technical direction for defence and government clients.
Narrative Designer & Writer
Write and design interactive story arcs, dialogue, and environmental storytelling for a large-scale video game, implementing narrative content directly in game levels and collaborating with cross-functional teams.
Senior Level Designer
Design and build multiplayer action-game levels from concept to polish, scripting encounters in Unreal Engine 5 and collaborating with artists, engineers, and designers.
Technical Game Designer - Rainbow Six Mobile
Designs and implements game mechanics for Rainbow Six Mobile, balancing gameplay systems and collaborating with artists and engineers to bring features to life.
UI Artist - RuneScape: Dragonwilds
Design and implement polished, intuitive UI art for RuneScape: Dragonwilds in Unreal Engine, balancing aesthetics with usability across menus, HUDs, and interactive components.
Senior QA Analyst - RuneScape: Dragonwilds
Senior QA Analyst for RuneScape: Dragonwilds, an open-world survival game in UE5, ensuring stability, performance, and balance across multiplayer systems through testing, automation, and mentorship.
Senior Software Engineer
Senior UI/UX Engineer builds responsive, polished interfaces in Unreal Engine for an online multiplayer RPG, collaborating with designers and artists to create extensible systems.