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Senior AI Software Engineer in Vancouver
Senior AI engineer at 2K Sports Lab building AI systems for realistic sports gameplay in Unreal Engine 5, requiring deep C++ and sports knowledge.
Juniopr Backend Developer @ Kalamba Games
Build and maintain Java-based microservices for gaming platforms using Spring Boot, Kubernetes, and AWS, while ensuring observability with Grafana and Kafka.
Frontend Developer (iGaming)
Develops web-based casino games using TypeScript and PixiJS/SpineJS, collaborating with artists and producers to ship interactive titles for global audiences.
Java Software Engineer
Build and maintain Java-based game systems and web services for a studio creating multiplayer online games, using microservices, APIs, and cloud technologies.
Software Engineer, Java (Contract)
Build and maintain Java-based game services and microservices using Spring Boot, refactoring legacy code and integrating new features for online multiplayer games.
DevOps Principal·e / Principal DevOps
Principal DevOps engineer at a game studio building Star Citizen, automating cloud deployments with Kubernetes, CI/CD, and infrastructure-as-code to keep massive multiplayer servers running.
DevOps & Build Engineer
Designs and maintains Unreal Engine build pipelines and cloud/on-premise infrastructure for a game studio, automating CI/CD workflows and ensuring scalable, secure deployments.
Senior Software Engineer (Devops)
Build and maintain CI/CD pipelines for game development at EA, using Jenkins, Azure DevOps, and GitLab to optimize build performance and reliability for AAA titles.
Experienced DevOps Engineer Role at EA
Design and maintain cloud infrastructure for EA’s gaming services using GCP, Kubernetes, and automation tools to ensure smooth game deployments and performance.
Experienced DevOps Engineer for Advanced Gaming Solutions
Design and maintain cloud infrastructure for game development workflows, automate deployments, and ensure high uptime and security in a collaborative gaming studio.
Frontend Dev
Builds web and mobile games for the iGaming sector using JavaScript/TypeScript and Pixi.js, collaborating with designers and testers.
Backend Game Developer - Games Studio
Build and maintain scalable backend game engines for bingo products and B2B integrations using C#, .NET, AWS, and databases like T-SQL and DynamoDB.
Backend Game Developer - Games Studio
Build and maintain scalable C#/.NET game engines for bingo products, extend them for B2B APIs, and support systems like chat and certification.
Backend Game Developer - Games Studio
Build and maintain the backend game engines and APIs that power tombola’s bingo products and B2B integrations using C#, .NET, AWS, and databases like T-SQL and DynamoDB.
Principal Backend Architect for Live Game Services
Principal Backend Architect designs scalable distributed systems for multiplayer games, mentors engineers, and aligns backend architecture with live game services requirements.
Senior Java Backend Engineer — Spring Boot, REST & Kafka
Designs and builds backend services in Java/Spring Boot for a game studio, focusing on REST APIs and Kafka for global team collaboration.
DevOps/Infrastructure Engineer
Build and maintain CI/CD pipelines, cloud infrastructure, and Kubernetes clusters for a fast-growing iGaming company, ensuring high availability and security.
Remote Backend Engineer - Multiplayer Game Services
Builds backend services for multiplayer games using Java, C#, or C++. Collaborates with engineers to design and implement features.
Lead Backend Game Engineer — Remote Europe
Lead backend engineer building scalable services for real-time multiplayer games, using REST APIs, Docker, and Kubernetes while collaborating with game designers.
Senior Backend Engineer - Remote-Friendly AAA Games
Senior Backend Engineer at a UK game studio building backend services for AAA games and internal tools with cloud deployment and documentation focus.