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Software Developer C++/Unreal Engine (3D Interfaces & Robotics UI)
Build real-time 3D dashboards in Unreal Engine and C++ for autonomous machines and robotics, turning game-engine skills into industrial control interfaces.
Senior Software Engineer I (Full Stack Engineer)
Build AI-powered tools for game developers using Python, C++, and game engines like Unity/Unreal to create NPCs, voice synthesis, and analytics for immersive gaming experiences.
Gamedev QA Engineer (Manual) — Web + Unreal Engine (UE)
Manual QA Engineer tests web and Unreal Engine-based 3D city environments, runs smoke/regression tests, logs and reproduces bugs, and maintains test documentation.
DevOps & Build Engineer
Build and maintain Unreal Engine pipelines and cloud/on-premise infrastructure for a fast-growing game studio, automating CI/CD, monitoring, and release workflows.
Senior Designer, Gameplay
Design and tune core gameplay mechanics for an open-world action RPG using Unreal Engine 5, balancing multiplayer features and collaborating with artists and engineers.
Lead Designer
Lead the design vision for Unreal Engine-based co-development projects, mentoring teams and shaping gameplay, systems, and level design for high-profile client games.
Senior Technical Designer (Contract)
Senior Technical Designer to prototype, build tools, and shape scalable systems for Guild Wars 3 using Unreal Engine 5, C++, and data-driven pipelines.
Unreal C++ Game Developer
In this role, you will be expected to collaborate closely with developers as part of a small and passionate team. You will experiment with gameplay mechanics, enhance engagement and on-boarding features for new…
Staff Software Engineer - Game Tech Group, Unreal Ecosystem
Builds and optimizes Unreal Engine infrastructure, tooling, and pipelines for Riot’s game teams, mentoring engineers and driving technical direction to deliver high-performance player experiences.
Manager, Software Engineering - VALORANT, Expressions
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational…
Sr. Manager, Software Engineering (Services Lead) - Unpublished R&D Product
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Engineering Managers, we gain organizational alignment by building a strong…
Principal Software Engineer, Gameplay - Teamfight Tactics
Principal Software Engineer at Riot Games builds core gameplay features and systems for Teamfight Tactics using Unreal Engine, C++, and cross-platform tools, while collaborating with artists, designers, and other engineers.
Staff Software Engineer, Build Platforms - VALORANT
Build and optimize the Unreal-based build, cook, and CI pipelines that power VALORANT’s global development, reducing friction for hundreds of designers, artists, and engineers.
Senior Art Outsourcing Manager, Weapon Concept - VALORANT, Skins
As a Riot Art Outsource Manager , you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external…
Senior Firmware Engineer, Embedded Platform
Develop and optimize embedded firmware in C++ for flight-critical avionics and unmanned aerial systems, integrating hardware and ensuring safety standards.
Senior Software Engineer, SDK Foundations - Publishing Platform
Build and maintain client SDKs and Unreal Engine plugins used by millions of players across Riot’s games, enabling social, commerce, and identity features.
Staff Software Engineer, Developer Experience & Workflows - VALORANT
Builds and improves developer tools and workflows for VALORANT’s game creators using Unreal Engine and C++, leveraging AI to speed up development while ensuring quality.
Principal Software Engineer, AI Enablement - Central Product
Principal engineer embeds with teams to integrate modern AI (LLMs, generative AI) into game engines and pipelines, builds developer tools, and mentors engineers to ship scalable AI features in AAA titles.
Combat Designer (Gameplay)
Designs and refines first-person shooter combat systems and encounters for a BioShock game, using Unreal Engine 5 and AI tools to create immersive, player-driven gameplay.