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Open tech roles at companies in e-commerce and retail technology.


Product Designer
A product designer crafting web and mobile experiences across Topps, Fanatics Live, and Fanatics Collect — turning requirements and user needs into flows, wireframes, prototypes, and polished UI, primarily in Figma, while collaborating with PMs, engineers, researchers, and a graphic designer.


Senior Full-Stack Engineer
Senior Full-Stack Engineer building Fanatics Collect's trading-card marketplace in Mexico City — Vault, Buy Now, auctions, and internal ops tooling. Day to day: owning features across the stack, from React/TypeScript web experiences to scalable backend services and APIs, plus reliability, performance, and incident-response work.


Visual Production Designer
Visual Production Designer at Fanatics Collectibles creating high-volume digital assets for Topps.com and Fanatics Collect — site banners, landing pages, email, in-app, paid media, and social — applying brand guidelines with strong visual storytelling. A hands-on production role requiring ~3-5 years of design experience.


Data Engineer II
Data Engineer II at Fanatics Collectibles in Mexico City, primarily supporting the Topps data engineering platform: building cloud-native data pipelines, maintaining Snowflake modeling/optimization and Terraform-managed RBAC, and integrating Shopify APIs. Core stack includes Python, SQL, dbt, Snowflake, AWS (Lambda, S3, Glue), and orchestration tools like Airflow/Spark.


Senior Product Manager, Loyalty, Retention and Growth
Owns the promotional, loyalty, referral, and campaign-orchestration roadmap for Fanatics Collectibles across Topps, Fanatics Live, and Fanatics Collect — defining how offers, rewards, and lifecycle campaigns drive collector acquisition, engagement, and retention. A cross-functional PM role partnering with Lifecycle, Acquisition, Engineering, and Analytics.
Software Development Engineer (SE-III)
Senior full-stack engineer at Fanatics Commerce (licensed sports merchandise e-commerce) who owns end-to-end systems — cloud-native AWS backend services plus modern front-end interfaces — and integrates AI/LLM tooling (agents, RAG, vector databases) into production workflows while mentoring other engineers. On-site in Hyderabad.


Engineering Manager, Mobile Platform
Leads the Client Platform Team for Fanatics' Live and Collect apps, managing engineers across iOS, Android, and Web while owning shared client infrastructure, release systems, observability, and developer tooling that help product teams ship high-quality experiences faster and more safely.
Staff Product Manager, AI Control Plane
Staff Product Manager who owns the AI Platform Control Plane at Fanatics Commerce — defining the strategy, governance, and lifecycle (registration, configuration, deployment, security, monitoring) for AI agents and tools across the org. Hybrid role in Hyderabad requiring in-office presence; works with AI infra like agent runtimes, model gateways, and observability.


Senior Product Manager, Trust and Safety
Senior Product Manager defining strategy and roadmap for Fanatics Collect's trading-card marketplace — Vault, Buy Now, auctions, and internal operational tooling — leading cross-functional teams from discovery through launch and optimization. Based in Mexico City or Los Angeles; work centers on marketplace/ecommerce product management, analytics, and experimentation.
Sr Product Manager – Ecommerce Home Page
Product Manager owning the eCommerce Home Page at Fanatics Commerce, defining its vision, strategy, and roadmap to drive conversion across desktop, mobile, and app. Works with design, engineering, marketing, and analytics, using data, A/B testing, and AI-enabled insights in an agile environment.


Product Designer, Collector Engagement
Fanatics Collectibles is hiring a Product Designer III to craft collector-facing engagement experiences — progression and quest programs, rewards, leaderboards, and retail/event check-in moments. Day to day they design end-to-end mobile flows in Figma, build reusable design-system components, and collaborate closely with Product and Engineering.


Senior Engineer, Android - Instant Rips
Senior Android Engineer at Fanatics Collectibles (London) building and shipping high-quality Android apps, including the Instant Rips product, in Kotlin with Jetpack Compose, Coroutines, and Flow. The role owns complex features end to end, provides technical leadership and mentorship, and drives performance, reliability, and engineering quality.


Senior Engineer, iOS - Instant Rips
Senior iOS engineer on the Instant Rips team building the live-break commerce experience of Fanatics Live — real-time auctions, livestream viewing, chat, and marketplace features at scale. Works in a modern SwiftUI-first stack using TCA, Swift Concurrency, Apollo GraphQL, and a modular SPM codebase generated with Tuist.


Staff Software Engineer, Operations
Staff engineer at Fanatics Collectibles' new Mexico City tech hub, leading design and delivery of scalable backend operational systems and tooling for CX, Trust & Safety, Fraud Prevention, and Financial Ops. Day-to-day: microservices, event-driven workflows, and data pipelines on AWS/GCP with Kubernetes and CI/CD.
Partner Orders Programme Manager
Manages the end-to-end delivery of licensed merchandise programmes for rights holder partners (starting with golf properties like the DPWT and Ryder Cup 2027) at Fanatics Commerce. Day to day this means creating partner catalogues, processing orders and invoices, liaising with suppliers on bespoke product and branding, tracking fulfilment, and handling financial reconciliation.
AI Production Designer
A production designer at Fanatics Commerce who turns licensed sports brand assets into accurate, production-ready artwork at scale across ecommerce, apparel, and marketing channels — combining advanced Photoshop/Illustrator craft with generative AI tools like ComfyUI, templates, and automation. Hybrid role based in Irvine, CA or Seattle, WA (in-office Tue–Thu).


Senior Game Designer
Senior Game Designer at Fanatics TCG, a new Seattle trading card game studio within Fanatics Collectibles. You'll lead set-level and mechanic design for major releases, own systems, rules and formats from concept to launch, establish design processes and documentation standards, and mentor designers while staying hands-on. Onsite in Seattle five days a week.


Design Lead, Fanatics Collect Marketplace
Design Lead owning end-to-end product design of the Fanatics Collect Marketplace — the secondary trading-card marketplace and auction house (Buy Now listings, Weekly and Premier Auctions). Day-to-day: search/browse/discovery UX, trust and transparency flows, and coherent design across surfaces with Product and Engineering. On-site in LA or NYC.


Frontend Software Engineer, Collector Engagement
Frontend engineer on Fanatics Collectibles' Collector Engagement team in Mexico City, building collector-facing features like card-scan quests, progression, redemptions, leaderboards, and QR check-ins using JavaScript/TypeScript, React, and REST/GraphQL APIs, in close collaboration with product, design, and backend teams.