5,097 Gaming jobs
Open tech roles at companies in game development.

Senior Program Manager, Retail Demo Content
Owns the retail demo content roadmap, translating strategy into execution and coordinating cross-functional teams (game production, retail deployment, marketing) to ensure on-time delivery of demo content for physical retail locations.
3D Technical Artist
Join Gameloft Saigon's art team as a 3D Technical Artist on an unannounced game: you set up Perforce version control and builds, build import workflows and automation tools, document the pipeline, help artists integrate assets, lighting and levels in Unreal Engine, and optimize assets and performance (LODs, VFX) while balancing visual quality.
Expert Technical Artist - Shader (F/H/NB) [AAA Project]
Technical artist at Ubisoft Annecy supporting a AAA game project: producing and maintaining shaders and complex VFX, profiling and optimizing performance on PC/consoles, and improving material/VFX pipelines, with R&D experiments and tooling for the production team.
Senior AI agents/LLM Engineer/ Manager (Up to 70K, Lead Gaming Company)
Lead engineering role at a Hong Kong gaming company: architect and ship production AI/LLM features and backend systems (APIs, data pipelines, guardrails) using Node.js/TypeScript and Postgres, while mentoring senior engineers and setting engineering standards. HK$58,000–70,000/month in Tsim Sha Tsui.
Sr. Manager, Data Analytics
Player-coach people manager leading a global data analytics team across commercial sales, operations, and WPN at Hasbro/Wizards of the Coast — owning the analytics roadmap, mentoring analysts, and staying hands-on with SQL, Python, Snowflake, dbt, and BI tools like Tableau, Power BI, or Looker. Based in Renton, WA.
Senior Frontend Engineer
Senior Frontend Engineer building customer-facing consumer web apps (with growth toward mobile) for a social gaming company, using React, TypeScript, and Next.js in an AI-driven engineering culture. Work includes third-party API/analytics integrations, SEO and PageSpeed optimization, and close collaboration with product owners. Fully remote from Ukraine.
Principal Product Designer - Xbox
Principal-level hybrid design/engineering role on Microsoft's Xbox Design team in Gävle, Sweden: shaping tools and experiences for game developers, creators, and players. Day to day involves prototyping and shipping front-end code (React/TypeScript), building reusable design systems, and mentoring, with a focus on AI-enabled creation and play.
Manager Digital Product Design (Digital Sculpting)
Leads a team of digital sculptors to create 3D models of iconic toy characters, ensuring brand accuracy and manufacturability while managing external vendors and cross-functional teams.



Senior Software Engineer, Avatar Animation
Build and improve Roblox’s character animation systems in C++ to enable richer, high-performance 3D experiences for millions of players.



Distinguished Engineer, Machine Learning - Economy
Lead ML systems for Roblox’s virtual economy, building large-scale recommendation, ranking, and generative AI pipelines that power personalized experiences across Marketplace, Payments, and Avatars.



Senior Hardware Engineer - GPU & AI Infrastructure
Lead GPU and AI accelerator hardware design, firmware, and fleet integration for Roblox’s massive-scale rendering and ML workloads.



Software Engineering Manager, Engine UI
Lead a team building core UI features for Roblox’s C++ game engine and Luau scripting layer, enabling developers to create immersive 3D experiences across platforms.



Senior Software Engineer - Avatar Personalization
Develops avatar personalization features in Roblox’s game engine, including animation, clothing, and customization systems, to enhance in-game character creation and fidelity for millions of users across platforms.



Senior Data Analyst- Scaled Moderation
Data Analyst driving IP enforcement and legal compliance ops at Roblox by building KPIs, dashboards, and insights to protect creators and users.



Principal Software Engineer - Content Lifecycle
Principal Engineer at Roblox designing and building core workflows in C++ for the game engine and Studio, enabling creators and AI agents to collaborate on 3D content at scale.



Director of Business Development, Payments
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…



Principal Network Engineer
Principal Network Engineer designs and scales Roblox’s global backbone and edge networks to support millions of daily users and immersive 3D experiences.



Principal Software Engineer - Roblox Database
Principal engineer on Roblox’s next-gen database platform, designing indexing, replication, and scaling features to keep millions of concurrent users fast and reliable.