6,890 Media jobs
Open tech roles at companies in media, content and entertainment.


Staff Data Scientist - Ads Marketplace
Data Scientist on Nextdoor's Monetization team, working on the machine-learning ads auction delivery layer: shaping ranking models, running product experiments, and owning analyses that drive ad revenue and advertiser value. Core stack is Python and SQL (numpy, pandas, scikit-learn) with experimentation and causal inference, plus heavy use of AI tools.
Junior Full Stack Software Developer
Junior full-stack developer on a small in-house team at Publishing Resources in Calgary (on-site), building and shipping internal business systems: features, fixes, tests, API integrations, and Azure deployments using C#/.NET, Node, TypeScript, React, SQL, Git, and CI/CD, while learning from a lead developer.
Stagiaire Développeur DevOps Sherbrooke
DevOps developer intern at Wolters Kluwer in Sherbrooke (hybrid, Jan–Apr 2027). Maintains build/CI scripts, internal applications and source repositories, and administers Windows/Linux environments, advancing DevOps practice. Core stack: C#, PowerShell/Python, Git, Jenkins, MSBuild, NuGet.
iOS & Android Mobile Engineers – Native Development
Native mobile engineering role in London (via 167 Solutions, working with an international media and digital technology organisation). Day to day you build iOS apps with Swift/SwiftUI/UIKit or Android apps with Kotlin/Java/Jetpack Compose for a global audience.
Senior Staff Software Engineer - Monetization
Senior Staff Software Engineer on Nextdoor's Monetization team, setting technical strategy and hands-on building scalable, reliable systems for Nextdoor's native advertising platform and subscription products. Core stack includes Java/Kotlin/Python and real-time streaming with Kafka/Flink, with AI-assisted development expected.
Staff Product Design Engineer — Data
Design Engineer on Fever's Data and AI team shaping B2C and B2B products end to end: framing problems, designing polished interfaces, prototyping and shipping front-end features (React/TypeScript), and validating hypotheses with SQL and metrics, using AI in the everyday workflow.
Designer, Design & Development (Toys)
Toy Product Designer on Universal's Preschool Boys, Plush, Bluesky team: develops toy concepts and guides licensed products from early ideation through production, partnering with toy licensees and cross-functional teams. Core tools include Photoshop, Illustrator, and Keynote; hybrid role in Universal City, CA (4 days/week in office).
