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Spanish animation studio
A mid-level 3D animator at an animation studio in Santa Cruz de Tenerife, creating character animation (body mechanics, acting, cycles) in Maya and integrating shots into the production pipeline alongside rigging, layout, FX, and QC teams. On-site, full-time role with an intensive morning shift; Houdini mentoring is offered.
A junior animator at a 3D animation studio in Santa Cruz de Tenerife creates simple character shots (acting and body mechanics) using Maya, keeps animations consistent with artistic and technical guidelines, and refines work from director feedback alongside rigging, layout, FX, and QC teams in an on-site production pipeline.
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