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Role description We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our game…
Develop and optimize real-time rendering features for a proprietary C++ game engine, supporting DirectX 11/12, Vulkan, and console APIs while improving GPU/CPU performance and memory usage.
BeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art…
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