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Senior Backend Programmer joining Behaviour Interactive's internal R&D team in Montreal, building and maintaining backend services and operational tools used by game production teams across the studio. Core stack: Python, AWS (Lambda, ECS, DynamoDB, S3), CI/CD pipelines, and infrastructure-as-code.
We're looking for a Sales & Partnerships Manager to take ownership of the commercial strategy behind Behaviour’s IP portfolio. You'll be the strategist in the room when it comes to first party product…
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC,…
Senior Game Designer on Dead by Daylight shaping the UGC/modding ecosystem, game modes, and creator tools, with hands-on Unreal Engine prototyping and mentoring of other designers.
We're looking for a Merchandising Operations Manager to bring Dead by Daylight and Behaviour IPs merchandise lines to life by turning creative concepts into physical products that ship to our e-store on time, on…
Build and maintain backend services and tools in Node.js/TypeScript that power game studios, using cloud platforms, CI/CD, and databases to improve developer experience and player-facing systems.
Senior 3D artist creating realistic sci-fi characters in Unreal Engine 5 for an unannounced AAA FPS game, blending organic and hard-surface elements while collaborating with animation teams.
Senior Technical Animator at Behaviour Interactive working on Dead by Daylight, building rigs, skinning systems, and animation pipelines in Unreal Engine and Maya to enable high-quality character animation for a live-service horror game.
Test audio elements for Dead by Daylight, validating sound effects and integration using Wwise, Jira, and game development tools to ensure high-quality player experiences across platforms.
Senior Level Designer owning multiplayer maps for an asymmetrical FPS using Unreal Engine and Blueprints to prototype and polish gameplay spaces.
Financial Analyst at Behaviour Interactive in Montreal, preparing and analyzing monthly financial statements, consolidating results across multiple subsidiaries, and ensuring IFRS compliance while supporting strategic decision-making within a video game development studio.
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