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blind-squirrel-games

Independent studio providing full-cycle video game development services.

Discussion
entertainmentgamingsoftware-development

Company facts

Founded
2010
Employees
110
Headquarters
United States
CEO
Brad Hendricks
Type
Private
Funding
Funding Round · $5M · 2019
Subsidiaries
Blind Squirrel Games Colombia

About

What began as a practical vision has evolved into one of the video game industry's premier development partners. Founded in 2010 by Brad Hendricks, Blind Squirrel Entertainment started with a small, dedicated team of four focused primarily on engineering services. Hendricks identified a gap in the market for high-quality work-for-hire studios capable of supporting large-scale AAA projects, and he set out to fill it. Over the last decade and a half, the company has grown from that initial quartet into a global powerhouse with over 100 employees, establishing itself as a go-to resource for major publishers and developers. The studio's journey is marked by a transition from strictly support work to full-scale development and original IP creation. While they built their reputation on expertly crafting remasters and ports for storied franchises like BioShock, Borderlands, and Mass Effect, they have since expanded their horizons. Today, Blind Squirrel Entertainment operates across multiple continents with hubs in Irvine, Austin, New Zealand, and Colombia. They now balance their celebrated co-development projects with the creation of their own original titles, such as Drifters Loot the Galaxy and Cosmorons, driven by a mission to cultivate a collaborative environment where knowledge meets imagination.

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