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What We're Looking For When you start, you will be the only animator at BulletFarm. You will be making first-person weapon animations, locomotion, and interaction systems from scratch — no existing pipeline, no…
What We're Looking For You are joining at the ground level of world-building for a new IP with three distinct visual environments. Your assets and in-engine work will establish the visual quality bar that the…
What We're Looking For When you join BulletFarm, you will be the only gameplay designer at the studio. Your first months will be spent prototyping the core combat loop directly in Blueprints alongside the Creative…
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