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Design and create 2D/3D visuals, HUD, branding, and scenes to enhance gameplay experiences in collaboration with a game studio.
Builds and maintains internal tools and commercial systems for a game studio, using React, TypeScript, Next.js, Go, Python, and GCP to automate workflows and support game development.
Designs and implements player engagement systems, monetization features, and economy mechanics for a live-service game, using data-driven insights and cross-functional collaboration.
Environment Artist at Embark Studios in Stockholm builds and textures game environments, collaborating closely with cross-disciplinary teams to create immersive game spaces using 3D modeling, shaders, and photogrammetry.
Game Engineer UI/UX at Embark Studios in Stockholm, working on THE FINALS or ARC Raiders. Implements C++ UI core technology in Unreal Engine using Slate, builds UI features with C++, Angelscript and Blueprints, and collaborates with designers and UX researchers to deliver performant game interfaces.
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