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Swedish video game developer
Designs and implements player engagement systems, monetization features, and economy mechanics for a live-service game, using data-driven insights and cross-functional collaboration.
Game Engineer UI/UX at Embark Studios in Stockholm, working on THE FINALS or ARC Raiders. Implements C++ UI core technology in Unreal Engine using Slate, builds UI features with C++, Angelscript and Blueprints, and collaborates with designers and UX researchers to deliver performant game interfaces.
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