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Lead a team of shader artists to define UE5 material standards, optimize PBR workflows, and push Lumen/Nanite features for AAA visuals while balancing performance across platforms.
Leads the technical vision for character animation in AAA games, designing systems in Unreal Engine and driving R&D to push animation quality and performance.
Designs and implements complex AI systems and behaviors for NPCs in AAA games using Unreal Engine, ensuring engaging combat and non-combat experiences.
Designs and polishes complex in-game missions for AAA titles, scripting in Blueprint and guiding teams to align with creative vision.
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