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Senior Gameplay Animator at High Drive, a NetEase-backed game studio, helping lay the groundwork for a brand-new original IP in Unreal 5. Day to day: creating AAA keyframe and mocap character/creature animations, integrating and maintaining them in-game, improving the animation pipeline, and mentoring junior animators. Onsite in Montreal or Toronto.
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
Lead Level Artist for a historical China-set game (*Blood Message*), designing immersive, culturally authentic environments in Unreal Engine 5. Oversees art pipelines, mentors teams, and collaborates cross-disciplinarily with China-based studios.
Senior Level Designer at High Dive (a NetEase-affiliated studio) in Montreal to help build an unannounced IP. Day to day: designing map layouts, missions and set-pieces with systemic/emerging AI moments in Unreal Engine 5, collaborating with writers, level artists and other disciplines from concept to final.
Senior analyst who turns player data into actionable insights for game design, using SQL, BI tools, and AI-powered internal tooling to uncover player behavior patterns.
Responsable de l'équipe artistique de niveau En tant que Chef d'équipe - Artiste de niveaux , vous serez chargé de veiller à la qualité globale, à la cohérence visuelle et à la réalisation artistique de tous…
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