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Senior UI programmer at Highdive, a new Montreal game studio, building and optimizing game interfaces — menus, HUD and underlying UI systems — across platforms in C++ with Unreal Engine 5 (Slate/UMG), collaborating with designers and artists under strict performance and memory constraints.
Senior engine programmer at a new Montreal game studio (with NetEase ties and partners in Hangzhou) who owns and maintains the core engine, integrates Epic Games/vendor tech, and builds low-level systems like streaming and serialization. Core stack: expert C++, Unreal Engine, multithreading, and CPU/GPU/memory profiling.
Senior Level Designer at a new Montreal game studio building an unannounced IP: designing and building map layouts, balancing missions and stories with writers and level artists, and crafting scripted/systemic world moments with emergent AI behavior, primarily in Unreal Engine 5.
Principal VFX Artist at Highdive (a NetEase ThunderFire studio) in Montreal: lay the VFX foundation for a stylized original game in Unreal Engine 5, lead and mentor the VFX team, scope and assign work via JIRA, coordinate with art direction and outsourcing, and occasionally create assets. Core tools: UE5, 3ds Max/Maya, Photoshop, Embergen, Houdini.
En tant que Directeur Technique Généraliste de Contenu sur l'un de nos projets à Highdive Games Montréal, vous jouerez un rôle essentiel dans la direction de notre équipe technique locale centrée sur les données de…
Rejoignez-nous dans notre voyage et aidez-nous à collaborer à notre nouveau jeu : Blood Message. Le jeu se déroule dans la Chine historique et propose un style visuel réaliste ainsi qu'un gameplay de combat…
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