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Senior System Software Engineer developing and optimizing the NVIDIA DRIVE autonomous driving platform. The role involves building camera drivers, managing imaging pipelines, and optimizing graphics/multimedia performance using C, C++, and Python on embedded systems.
NVIDIA is hiring a Senior HPC DevOps Engineer in Zürich to design, build, and maintain HPC and cloud infrastructure — automating deployment and configuration, managing bare metal servers, switches, and VMs, and streamlining CI/CD pipelines for R&D teams, with a strong focus on Linux, virtualization, and modern DevOps practices.
Design, build, and automate NVIDIA's HPC and cloud infrastructure for R&D teams: deploy bare metal servers, network switches, and VMs, run CI/CD pipelines, and keep everything reliable, secure, and scalable. Core stack: Linux, Bash/Python, QEMU/KVM, Docker, Kubernetes, Ansible, Jenkins, and GitHub Actions/GitLab.
The Senior Go Backend Engineer will build and maintain backend systems for GPU health monitoring, telemetry ingestion, and fleet visibility within NVIDIA's high-performance infrastructure. The role involves designing APIs and services while utilizing technologies like Go, Docker, Kubernetes, and Helm.
We are seeking highly skilled and motivated software engineers to join us and build AI inference systems that serve large-scale models with extreme efficiency. You'll architect and implement high-performance…
Designs and builds low-level software (drivers, runtime systems) to optimize hardware architectures, shaping APIs and workload management for high-performance compute systems.
Build AI inference systems that serve large-scale models with extreme efficiency, optimizing GPU kernels and compilers, working with vLLM, CUDA, and other AI/ML technologies to push the frontier of accelerated computing.
Designs and implements data center infrastructure solutions, collaborates with teams, and ensures flawless deployments for NVIDIA's Professional Services.
Senior engineer builds safe Rust libraries that wrap CUDA and GPU algorithms, optimizing performance across Rust, C/C++, and GPU code while improving developer tooling and interoperability.
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