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Designs core shooting-game mechanics and systems for a mobile UGC platform where creators build games using Unreal Engine 5 and generative AI, enabling social and C2E features.
Senior DevOps Engineer responsible for building monitoring systems, CI/CD pipelines, and Kubernetes-based cloud services on a mobile UGC gaming platform powered by Unreal Engine 5, generative AI, and blockchain.
The UI Technical Artist builds and refines interactive mobile UGC game interfaces using Unreal Engine 5, focusing on low-end device optimization and tooling for creators. They collaborate with the Studio team to design a sandbox UI system while supporting internal game dev teams with reusable UI components and workflows.
우리 OVERDARE는 이 이름은 '무모하고 대담하다'라는 뜻의 영단어인 OVERDARE로, 발음이 비슷한 '저기 어딘가(Over there)'라는 뜻도 가지고 있습니다. 우리는 기존에 없던 모바일 인터렉티브 UGC(사용자 제작 콘텐츠) 플랫폼을 만들기 위해 대담한 용기를 가지고 나아가는 것을 목표로 합니다. OVERDARE는 액션 RPG, 스포츠 게임, 슈터…
Designs and evolves the in-game creation tools, systems, and APIs for a mobile UGC game platform using Unreal Engine 5 and generative AI, enabling creators to build and monetize interactive content.
Build and maintain the data warehouse, design marts, and analyze in-game and C2E metrics using SQL and LLM tools to drive product and business insights.
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