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Senior Backend Engineer building cloud-based microservices for multiplayer games at a co-dev studio, primarily using C++ and Golang with cloud providers and non-relational databases.
Designs and maintains cloud infrastructure for large-scale game development and live-service games, automating deployments, CI/CD pipelines, and troubleshooting live-game issues using AWS, Docker, Kubernetes, and scripting languages.
Builds and maintains cloud-based microservices for multiplayer game backends, collaborating with designers and partners to optimize player experiences using Go and C++.
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