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Lead a remote team of artists to design and deliver high-quality 3D character assets for video games, using tools like Maya, ZBrush, and Unreal Engine.
Fully remote, contract-based lead role at a game development studio: manage and mentor a team of environment artists, coordinate client-facing art production, schedules, and pipelines, and help set the visual look of projects. Core tools include 3ds Max/Maya/Blender, Substance/Quixel, ZBrush, and Unreal Engine 4/Unity.
A freelance 3D Environment Artist creates immersive game worlds using 3D modeling, texturing, and lighting tools like Maya, Blender, or 3ds Max for a video game development studio.
Freelance 3D animator creates and implements character, facial, and environmental animations for video games using Maya/Blender and Unreal Engine, collaborating remotely with a game development studio.
Freelance/contract, fully remote 3D Character Artist for Streamline Studios, a 25-year game development studio. The artist produces high-quality, game-ready character art using 3ds Max/Maya, ZBrush, Substance Painter, and Unreal Engine, collaborating with a Lead Artist on project-based work orders and milestones.
Freelance Japanese Translator for a game development studio, responsible for localizing in-game text, marketing content, and internal documents from English to Japanese, as well as providing interpretation for client meetings.
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