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Techland (Dying Light) seeks a Senior Cinematic Animator in Warsaw to create narrative cutscenes for its AAA games — from early layout and blocking through final character animation, including mocap shoots and in-engine implementation. Core tool is Autodesk MotionBuilder; Unreal/Unity and Maya/Blender are pluses.
The Senior Business Development Manager drives Techland’s digital commercial strategy and global sales execution across major first-party platforms. Positioned at the heart of our commercial operations, this role…
As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models for building our environments. You will work closely with the Team Leader and Art Director. Your duties will…
As Marketing Director you will lead Techland’s global marketing function, shaping how our games are positioned, launched, and supported throughout their lifecycle. In this role you will be responsible for building…
Your daily tasks: Developing and maintaining a long-term sales and monetization strategy aligned with the overall vision of the game. Working with live operations and operational teams to maximize the effectiveness of…
The Outsourcing & Procurement Manager is responsible for building and managing a network of vendors and external studios, ensuring production has access to the right partners at the right quality, cost, and speed,…
Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. Your daily tasks: Creating character and object animations for AAA…
Researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators, Taking ownership of gameplay and cinematic…
Your daily tasks: Designing, developing and maintaining engaging and original quests for our players both on paper and in our proprietary C-Engine. Working closely and iteratively with the Narration team (the whole…
Designs and implements gameplay mechanics for Techland’s AAA games, collaborating with animators/designers, prototyping systems, debugging, optimizing, and mentoring junior developers using C++ and Unreal Engine.
As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels/quests in an open-world game. You will work on Open-World systems such as population,…
We’re looking for an experienced Lead UI/UX Designer to define and guide the user experience for our next titles. You will oversee the UI/UX design team, shaping intuitive and visually stunning interfaces. This role…
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