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Design and implement AI-driven character animations for the Far Cry franchise, blending motion capture with procedural techniques to enhance gameplay fluidity.
Leads NPC animation design and implementation for Ubisoft’s *Far Cry* franchise, crafting lifelike character movements and interactions using motion capture, rigging, and game engine tools like Maya and Unreal Engine.
Senior Rigger at Ubisoft Montreal builds and optimizes character rigs in 3DS Max for AAA games, ensuring smooth integration into the game engine and real-time performance.
Senior Character Rigger builds and optimizes rigs in 3DS Max for AAA games, ensuring smooth animation integration and real-time performance.
#### Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe…
#### Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe…
#### Company description Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six,…
Senior 3D Programmer at Ubisoft Montreal develops and optimizes graphics systems for video games using C++ and DirectX/OpenGL.
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