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Senior UI programmer / technical lead owning all UI systems on a AAA first-person shooter at Ubisoft Montréal: leading a team of UI integrators and technical artists, setting UI standards, and driving architectural decisions to ship performant, accessible gameplay, HUD, menu and frontend UI.
#### Company Description Founded in 1991, Hybride is the leading digital visual effects studio in Quebec. For over 30 years, the Hybride team has been reinventing the visual effects industry, one project at a time.…
#### Description de l'entreprise Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project…
#### Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe…
#### Company Description Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more.…
Associate Technical Director - Design role at Ubisoft Montreal, a global video game company. The posting provides only a company overview with no specific details about daily responsibilities or technologies used.
Generalist Programmer on the Far Cry franchise at Ubisoft Montreal. The posting provides no details on day-to-day responsibilities or core technologies.
Develops core game systems and mechanics for Ubisoft’s AAA title *Far Cry*, using industry-standard game engines and tools to create immersive, high-performance gaming experiences.
Work as an Engine Programmer on March of Giants at Ubisoft Montreal, contributing to the engine development for a major video game.
Associate Technical Director for Design at Ubisoft Montreal, supporting game development on major franchises like Assassin's Creed and Rainbow Six.
UI Programmer on the game March of Giants at Ubisoft Montreal, responsible for implementing user interface systems within a AAA video game production.
Develops and optimizes UI systems for a leading game studio, focusing on C++ and game engine integration to enhance player experiences in titles like Assassin’s Creed.
The AI Programmer will work at Ubisoft Montreal on the Far Cry franchise, focusing on developing and implementing artificial intelligence systems for the game.
AI Programmer on the Far Cry franchise at Ubisoft Montreal, developing AI systems for a major AAA video game.
The Security Team Lead for Organizational Resilience at Ubisoft Montreal oversees security initiatives to protect the company's global video game development operations and infrastructure.
The Security Team Lead for Organizational Resilience at Ubisoft Montreal oversees security initiatives to protect the company's global gaming operations and infrastructure. This leadership role focuses on maintaining organizational resilience and security standards across Ubisoft's diverse portfolio of gaming titles.
Ubisoft Montreal is seeking a Senior Character Artist to contribute to the development of Rainbow Six Siege. The role involves creating high-quality character assets for the game.
The Senior Character Artist will create high-quality character assets for the Rainbow Six Siege game at Ubisoft Montreal.
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