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12-week Master's-level internship on Sony Interactive Entertainment's Quality Engineering team, testing PlayStation features across web, mobile, desktop, and other devices. Day to day you build and maintain automated tests, troubleshoot defects, and improve coverage using tools like Selenium, Appium, Playwright, and languages like Python and JavaScript.
Internship on Sony Interactive Entertainment's Quality Engineering team in San Mateo: test PlayStation features across web, mobile, and desktop, build and maintain automated tests, and troubleshoot issues, with a focus on applying AI/ML to testing. Tools include Python/JavaScript/Java/C++, Selenium/Appium/Playwright/Cypress, Git, and CI/CD.
Undergraduate internship on Sony Interactive Entertainment's PlayStation Personalization team in San Mateo, building and improving large-scale backend services for personalized game/content recommendations. Day-to-day involves APIs, microservices, distributed systems, cloud/CI/CD, and working alongside ML-driven services.
Undergraduate software engineering intern at Sony Interactive Entertainment (PlayStation) in San Mateo, CA. You'd help maintain and improve the backend microservices and RESTful APIs powering PS4/PS5 experiences, working with Java, large-scale data processing, debugging, testing, and CI/CD during a 12-week summer internship at $50/hour.
Undergraduate intern on Sony Interactive Entertainment's Test Framework and Infra (Cyborg) team building automated testing tools and infrastructure for PlayStation software: designing test frameworks, integrating tests into CI/CD, developing telemetry dashboards, and prototyping AI-driven testing tooling. Uses Python/TypeScript, Git, Jenkins/GitHub Actions.
SDET intern on Sony Interactive Entertainment's Quality Engineering Media team, building and running Python automated tests for PlayStation video playback and streaming features within Jenkins CI, plus debugging and reporting bugs. A 12-week, on-site Master's-student internship in San Mateo, CA.
Undergraduate software engineering intern on Sony Interactive Entertainment's FSEE team in San Mateo, CA, developing the PlayStation SDK's C++ compiler toolchain and developer tools — implementing features, analyzing compiler performance, and building automated tests with C++, Python, and CI tooling.
Undergraduate software engineering internship on Sony Interactive Entertainment's Data Plumber team, building and automating the data pipelines and streaming platform that power PlayStation's ML/AI. Day-to-day work centers on Java, Apache Kafka, real-time data processing, and CICD tooling (Docker, Jenkins, Kubernetes).
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