Software Engineering Intern (Compilers) - Undergraduate
Summary
Undergraduate software engineering intern on Sony Interactive Entertainment's FSEE team in San Mateo, CA, developing the PlayStation SDK's C++ compiler toolchain and developer tools — implementing features, analyzing compiler performance, and building automated tests with C++, Python, and CI tooling.
Role Summary:
Join the Foundational Systems Experience Engineering (FSEE) team at Sony Interactive Entertainment and gain hands-on experience developing the tools that help PlayStation game and content developers create gaming experiences.
Our team builds and improves the compiler toolchain, libraries, and developer tools that are essential to the PlayStation® Software Development Kit (SDK). We focus on delivering reliable, high-performance tools that support game development across the PlayStation platform.
As a Software Engineer Intern, you'll work alongside experienced engineers to develop and improve the PlayStation® SDK compiler toolchain and related developer tools. You'll gain practical experience with compiler technologies, C++ development, performance optimization, and automated testing while contributing to projects that improve the tools used by PlayStation developers.
What You’ll Be Doing:
- Learn and apply compiler technologies, development methodologies, and tools used in PlayStation® SDK toolchain development.
- Design and implement new features and improvements for the PlayStation® C++ compiler toolchain and related developer tools.
- Analyze compiler behavior and performance, identify areas for improvement, and develop solutions that enhance toolchain reliability, performance, and usability.
- Research and explore solutions to technical challenges in compiler and toolchain development, including areas relevant to PlayStation game development.
- Develop automated tests and tools to ensure the quality and reliability of new and existing compiler functionality.
- Collaborate with engineers to investigate technical issues, improve existing functionality, and strengthen your understanding of compiler development and software engineering practices.
What We’re Looking For:
- Pursuing or possessing a Bachelor’s or higher degree in Computer Science, Electrical Engineering, Applied Physics or related field.
- Proficiency in C++ and Python programming.
- Experience writing software in both Windows and Linux systems.
- Strong verbal and written communication skills, with the ability to collaborate effectively with team members at all levels.
- Motivation to learn new technologies, solve technical challenges, and contribute to software development projects.
- Experience/interest in compilers, language design, and/or the LLVM project is a plus.
- Data analysis and relational database experience is beneficial.
- Experience developing automation using Jenkins is a plus.
- Knowledge of collaborative software engineering best practice including usage of Source Control Management systems, Continuous Integration/Deployment frameworks is beneficial.
- AGILE/Scrum training is a plus.
Eligibility
- Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
- Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates.
- Must be available for the entire 12-week internship period.
At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States.
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Skills
As published by greenhouse · 13 questions
Basics
First Name, Last Name, Email, Phone, Resume/CV, Cover Letter, Location
Short answers (4)
- Preferred First Name optional
- LinkedIn Profile URL optional
- If yes, please state their name, the department or studio they work for, and their job title (if you know it).
- Portfolio Website optional
Pick from a list (9)
- Are you currently enrolled in an accredited university, or recent graduate as of May 2026?
- Are you projected to graduate between May 2026 and December 2029?
- Have you ever worked for a Sony company previously?
- Are you authorized to work in the United States?
- Will you now or in the future require visa sponsorship to work in the United States, including for any potential full-time position that may be offered following your internship? (EX: current F-1/OPT/CPT student, H-1B, H-1B1, TN, E-3, etc.)
- Are you related to, or in a close personal relationship with, anyone who currently works for SIE or any SIE-affiliated studios? (This includes spouses, domestic partners, and significant others.)
- By selecting "Yes", I am certifying that, to the best of my knowledge, the information I have provided in this employment application is true and correct.
- Have you used Git and a command-line build system (such as CMake, Make, or Ninja) to build and debug software projects?
- Have you completed academic, personal, or professional projects that involved writing and debugging C++ code?