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12-week undergraduate frontend engineering internship on Sony Interactive Entertainment's Audience Platform team, building and improving features in a production React/TypeScript app for internal PlayStation audience-segmentation and marketing tools. On-site in Los Angeles or San Mateo, CA.
12-week Master's-level internship on Sony Interactive Entertainment's Quality Engineering team, testing PlayStation features across web, mobile, desktop, and other devices. Day to day you build and maintain automated tests, troubleshoot defects, and improve coverage using tools like Selenium, Appium, Playwright, and languages like Python and JavaScript.
Internship on Sony Interactive Entertainment's Quality Engineering team in San Mateo: test PlayStation features across web, mobile, and desktop, build and maintain automated tests, and troubleshoot issues, with a focus on applying AI/ML to testing. Tools include Python/JavaScript/Java/C++, Selenium/Appium/Playwright/Cypress, Git, and CI/CD.
Undergraduate internship on Sony Interactive Entertainment's PlayStation Personalization team in San Mateo, building and improving large-scale backend services for personalized game/content recommendations. Day-to-day involves APIs, microservices, distributed systems, cloud/CI/CD, and working alongside ML-driven services.
A 12-week Master's-level software engineering internship at Sony Interactive Entertainment (PlayStation) in San Diego, building full-stack features — client-side UIs and backend REST services — using JavaScript/TypeScript, React/React Native, Java, and Python within agile, globally distributed teams.
Undergraduate software engineering intern on Sony Interactive Entertainment's PlayStation Portal team in San Mateo, CA — building Android-based system software and UI features for the device within an Agile Scrum team. Uses C++, Java, Kotlin, or JavaScript; fixed $50/hour pay.
Undergraduate software engineering intern at Sony Interactive Entertainment (PlayStation) in San Mateo, CA. You'd help maintain and improve the backend microservices and RESTful APIs powering PS4/PS5 experiences, working with Java, large-scale data processing, debugging, testing, and CI/CD during a 12-week summer internship at $50/hour.
Undergraduate software engineering intern on Sony Interactive Entertainment's Gaming Experience team in San Mateo, CA, building large-scale backend services for PlayStation: designing RESTful APIs, processing large data sets, and gaining hands-on experience with Java, MySQL, Cassandra, Redis, and AWS during a 12-week internship paid at $50/hour.
Master's-level software engineering intern on Sony Interactive Entertainment's Creative Automation team in Los Angeles, building and testing web applications with ReactJS and Java that deliver personalized PlayStation content across PS5, web, and mobile during a 12-week summer internship.
Undergraduate software engineering internship on Sony Interactive Entertainment's Data Plumber team, building and automating the data pipelines and streaming platform that power PlayStation's ML/AI. Day-to-day work centers on Java, Apache Kafka, real-time data processing, and CICD tooling (Docker, Jenkins, Kubernetes).
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