2D Artist Talent Pool
Summary
Recruitpro is building a fully remote talent pool of 2D Artists for partner game studios across casual, mobile, web, PC/console, and real-money slot genres. Candidates need a game-ready art portfolio, strong Photoshop skills, and Intermediate+ English; profiles are matched to future openings.
Join Our Talent Pool: 2D Artist (All Game Genres)
We’re building a Talent Pool of talented 2D Artists who are passionate about creating art for games – from mobile and casual titles to core games and real-money slot games. Whether you’re actively looking or just open to hearing about exciting opportunities in the future, we’d love to connect and keep you in mind when the right role comes up.
About the Roles
We partner with game development studios across a wide range of genres – including casual, mobile, web, console, and PC games. Our mission is to match the right talent with the right creative environment when opportunities arise.
Team Environment
Most teams consist of full-cycle game development specialists, where artists collaborate with designers, developers, and producers in flat, creative-friendly structures.
Tools & Tech Commonly in Use
Photoshop and any other tools of your choice – including modern AI-powered solutions such as Midjourney.
Why Join the Talent Pool?
This is not an immediate vacancy – we’re proactively connecting with 2D Artists to build a relevant network of candidates. Once your profile matches a new opening, we’ll contact you directly to discuss the opportunity. No need to constantly search – we’ll reach out when the time is right.
What We’re Looking for in Talent Pool Candidates
✅ All levels of experience are welcome – from promising juniors with strong portfolios to seasoned senior-level professionals.
✅ We’re especially interested in portfolios with game-ready artwork, regardless of genre (real-money slots, mobile, PC, etc.).
✅ Experience working with English-speaking teams or stakeholders is a plus.
✅ Strong proficiency in Photoshop and other preferred digital art tools.
✅ Comfort working with Jira, Slack, Confluence, Miro, GMeet, SVN, or similar platforms.
Nice to Have
Experience with vector or 3D elements (modeling, lighting, layout, etc.)
Basic animation experience
Overall game production process understanding
Formal artistic education
Direct communication experience with international clients or creative teams
Soft Skills That Stand Out
Creativity grounded in practical execution
Punctuality, consistency, and attention to detail
Strong communication and teamwork skills
Initiative and ownership of results
Ability to explain creative ideas to non-creative stakeholders
Constructive approach to feedback and collaboration
Shared Cultural Values
Pro-Ukrainian position
Collaborative, team-first spirit
No tolerance for toxic behavior
Support for volunteering and positive impact
Genuine passion for game development
Language
English – Intermediate+ level is expected for most roles to participate in meetings and collaborate with international teams.
What to Expect from Future Offers (Typical Conditions)
Fully remote format.
Flexible 8-hour workdays (approx. 10 AM – 7 PM), with daily stand-ups and syncs as needed
Probation period: around 3 months for full-time roles
Compensation varies depending on the professional’s experience level, skills, and portfolio
Benefits may include: paid tools access (including neural networks), 20 vacation days, paid sick leave, and internal knowledge sharing
Typical Hiring Process
Intro call with a hiring manager (~30 minutes)
Short and creative test task (completed at your convenience)
Fast decision – usually within 1 business day after the final stage
Interested in Joining the Talent Pool?
Send your CV and portfolio to connect@recruitpro.co. We’ll be in touch once we have a role that fits your background and interests.
Let’s stay connected – and match you with the right team when the timing is perfect.
Skills
As published by dover · 19 questions · 1 written answer
Short answers (4)
- Please, paste the link with your main portfolio here.
- What is you current location?
- LinkedIn Profile URL
- Phone Number
Pick from a list (13)
- Which type of work you prefer?
- Your current level of spoken|written English?
- What niches/genres of games you were involved in? Please, select from the list:
- What is your current level of salary expectations for now?
- Which experience category fits you best?
- Which tools do you use most often for your artwork and animation?
- Do you have experience with version control tools (Git, Perforce, etc.) or asset management systems used in game pipelines?
- Which part of the production pipeline are you most experienced in?
- Have you ever worked directly with developers or game designers on implementing art into the engine (e.g. Unity, Pixi.js, Unreal, etc.)?
- What type of projects are you most interested in joining next?
- Are you open to relocation or hybrid work (e.g., Kyiv, Lviv, Warsaw)?
- Are you familiar with VFX creation for 2D assets?
- When would you be ready to start new cooperation?
Written answers (1)
- What inspires you for concepts of new games? Where do you find ideas and examples of what you will do?
Attachments (1)
- Resume Upload