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Intern - Software Engineer, Multimedia (NTD)
Summer 2027 software engineering internship on Nintendo Technology Development's Multimedia team in Redmond, WA. The intern will research object identification and ROI-based bitrate control techniques for real-time video encoding and apply them to the Nintendo Switch platform, working onsite with computer vision and AI/video compression technologies.
Intern - Software Engineer, Platform Security (NTD)
Summer 2027 software engineering internship on Nintendo Technology Development's Platform Security team in Redmond, WA (onsite), building more robust static analysis tooling for security purposes, likely leveraging AI-generated code. Core stack: C/C++, compilers like Clang/GCC, and operating systems.
Senior Product Manager
Own the roadmap for a client-facing AI platform that automates creative workflows for mobile game studios, driving adoption and engagement through direct client collaboration and AI-native product decisions.
Intern - Software Engineer, Audio (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's Audio team in Redmond, WA, with full ownership of a project that integrates into the Nintendo Switch 2 audio system. Work centers on embedded systems and OS-level software engineering for a general purpose operating system.
Intern - Software Engineer, CPU Debugger (NTD)
Summer 2027 onsite internship at Nintendo Technology Development in Redmond, WA, on the CPU Debugger team: fixing product bugs, enhancing the CLI debugger experience, improving the VS Code Debug Adapter, and boosting debugging performance. Core tech: C/C++, C#, LLDB/GDB, ELF/COFF.
Intern - Software Engineer, DevOps (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's DevOps team in Redmond, WA, designing improvements to CI infrastructure around automation, observability & metrics, and fleet management. Expect coding in C++, C#, or Python plus CI/CD and infrastructure-as-code tooling like GitHub Actions, Ansible, and Terraform.
Intern - Software Engineer, CPU Profiler (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's CPU Profiler team in Redmond, WA, implementing features and improvements to the Nintendo CPU Profiler ahead of production releases. Core stack is C# with WPF, plus C++ for devkit-related tasks.
