2D Designer
Summary
Part-time contract 2D Designer creating visuals for a social VR platform's storefront, marketing, in-app promotions, and in-world assets (thumbnails, banners, social graphics, textures). Core tools are Photoshop, Illustrator, and Figma, with Unity texture experience as a plus; remote, project-based work through year-end.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a 2D Designer based in Netherlands.
Join a creative, community-driven digital environment where immersive social experiences, virtual worlds, and user-generated content come together. As a 2D Designer, you will create polished, engaging visuals across storefronts, marketing campaigns, in-app promotions, and virtual environments. Your work will help showcase digital products, strengthen visual storytelling, and enhance the experience of users exploring a vibrant social VR platform. You will design everything from product thumbnails and promotional banners to social media graphics, event signage, and in-world textures. The role requires a versatile creative approach, combining strong visual design skills with an understanding of how graphics perform across different sizes, formats, and interfaces. Working collaboratively with a distributed team, you will respond to feedback, adapt to evolving priorities, and deliver high-quality assets within established brand guidelines. This is an excellent opportunity for a resourceful designer who enjoys variety, values attention to detail, and wants to contribute to a growing digital community through impactful visual communication.
Accountabilities
- Storefront design: Create compelling thumbnails and graphics for digital store listings, ensuring products are visually appealing, easy to understand, and recognizable at small sizes.
- Bundle graphics and visual identity: Design promotional graphics for product bundles, clearly communicating included items while maintaining strong visual appeal. Develop distinct themes for each bundle, including backgrounds, navigation icons, and mobile-friendly variations that remain consistent with the overall storefront identity.
- Marketing and promotional assets: Produce engaging social media posts, announcement graphics, blog headers, and other marketing materials that support campaigns, product updates, and community initiatives.
- Video graphics: Design static visual assets for video content, including title cards, overlays, and end screens, ensuring consistency with established branding and communication objectives.
- Platform-specific creative production: Prepare and export graphics for distribution platforms such as Steam and Meta, adapting each asset to the relevant dimensions, file formats, and technical specifications.
- In-app visual design: Create banners for events and promotions, notification graphics, and other in-app visuals that integrate naturally with the user interface and remain legible at smaller display sizes.
- In-world artwork: Develop signage, posters, textures, and other 2D assets used within virtual worlds, helping create visually engaging and immersive user experiences.
- Brand consistency and creative execution: Work within established visual guidelines while giving individual assets their own distinctive character, ensuring a cohesive yet varied visual identity across different touchpoints.
- Multi-format adaptation: Optimize designs for different screen sizes, layouts, and contexts, including mobile devices, storefronts, social channels, and in-app interfaces.
- Feedback and iteration: Collaborate with stakeholders, incorporate feedback efficiently, and refine designs through quick review cycles while adapting to changing priorities and deadlines.
- Asset organization and delivery: Maintain clean, well-organized working files, consistent naming conventions, and properly layered source documents to support efficient collaboration and future updates.
Requirements
- A strong portfolio demonstrating a range of 2D design work, ideally including marketing graphics, user interface assets, storefront visuals, or digital product promotions.
- Proven experience creating graphics for multiple formats and display sizes, particularly thumbnails, icons, banners, and mobile layouts.
- Strong proficiency in industry-standard design tools such as Adobe Photoshop, Adobe Illustrator, Figma, or comparable creative software.
- A solid understanding of visual hierarchy, typography, composition, color, and branding, with the ability to create polished, high-impact graphics for different audiences and contexts.
- Experience working within an existing brand identity while developing creative variations that give individual campaigns, products, or collections a distinctive look.
- Familiarity with preparing and exporting assets according to platform-specific technical requirements, including file formats, dimensions, and resolution specifications.
- The ability to design for small-scale displays, ensuring that graphics remain clear, legible, and visually effective when viewed within compact interfaces.
- Strong communication and collaboration skills, with the ability to understand creative briefs, respond constructively to feedback, and work through rapid revision cycles.
- Flexibility and adaptability when managing changing priorities, multiple types of creative deliverables, and short turnaround times.
- Excellent file management practices, including organized project folders, consistent naming conventions, and properly layered, editable source files.
- A detail-oriented approach and a commitment to maintaining high visual quality and consistency across all deliverables.
- The ability to work independently in a remote environment while coordinating effectively with a distributed creative team.
Nice to have
- Familiarity with social VR platforms, virtual communities, or user-generated virtual environments.
- Experience creating textures or other 2D assets for real-time 3D applications, particularly projects built with Unity.
- An understanding of how visual assets contribute to digital storefront conversion, community engagement, and immersive user experiences.
- Experience supporting digital product launches, online campaigns, or event-based promotional activities.
Benefits
- Fully remote work: Work remotely from Anywhere, with flexibility to organize your work within agreed project timelines and deliverables.
- Part-time engagement: A contract opportunity suited to a designer seeking a flexible, project-based workload.
- Creative variety: Work across storefront graphics, marketing campaigns, social media, in-app promotions, and virtual-world artwork.
- Portfolio development: Build a diverse body of work spanning digital product design, marketing communication, interface graphics, and immersive environments.
- Creative ownership: Contribute original ideas and distinctive visual treatments while working within an established brand identity.
- Collaborative environment: Work with a creative, distributed team that values collaboration, feedback, and contributions from different perspectives.
- Fast-paced creative experience: Develop your ability to deliver polished assets through iterative design processes and changing project priorities.
- Exposure to social VR: Gain experience creating visual assets for a platform centered on virtual worlds, digital communities, and user-generated experiences.
- Flexible contract arrangement: Provide your weekly availability and proposed hourly rate as part of your application.
- Inclusive workplace culture: Join an equal-opportunity environment that welcomes applicants from diverse backgrounds and encourages creative participation.
Additional application information
- Contract duration: The assignment is expected to run through the end of the year.
- Required application materials: Submit your application with a portfolio showcasing relevant design work.
- Availability and compensation: Include your weekly availability and proposed hourly rate.
- Verification: Any offer is subject to preliminary identity checks, satisfactory references, and background checks.
Skills
As published by lever
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