2D Spine Animator

Summary

Creates and rigs 2D Spine animations for mobile game characters and props in a kid-friendly dress-up style, using Spine Professional to build interactive cycles and expressive motions.

We're an indie studio (US-registered LLC) building a mobile sandbox / dress-up game in the spirit of Avatar World and Toca Boca — a colorful, kid-friendly world where players customize characters, explore locations, and act out their own stories.

The Role
2D Spine Animator for character and interactive object animation. You'll bring our characters to life: building rigs, base animation cycles, and expressive animations that players interact with every day.

Stack & Style
Spine (Professional) — rigging, mesh deformations, skins, IK
Chibi characters in the style of Avatar World / Toca Boca — soft, "bouncy" animation, no realism
You'll receive production-ready assets: our 2D artist delivers layered PSDs with clear separation of body parts and clothing elements

What You'll Do
Rig characters in Spine with skin system support (interchangeable outfits, hairstyles, accessories — no re-rigging required)
Base cycles: idle, walk, run, emotions, object interactions
Animations for interactive objects and props in locations
Export and optimization for Unity (spine-unity runtime): atlases, naming conventions, bone/mesh budgets
Close collaboration with our Unity developer and 2D artist

What Matters
Solid experience rigging and animating characters in Spine