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3D Animator

You create in-game and cinematic animation assets for a subculture PC and console project and manage animation-related resource files. You produce rigging, skinning, and animation with 3ds Max and apply your understanding of human movement and poses to the work.

Responsibilities

  • Create in-game and cinematic animation assets for a subculture PC and console project
  • Manage animation-related resource files

Requirements

  • Experience on a subculture project or strong interest in subculture games and Japanese animation
  • Ability to create rigging, skinning, and animation using 3ds Max
  • Strong understanding of human movement and poses
  • Portfolio submission is required
  • Console or PC game development experience is preferred
  • Development experience using Unity 6 is preferred
  • Motion-capture direction experience is preferred
  • Experience creating assets using action or motion-capture data is preferred
  • Cinematic scene production experience is preferred
  • Effective communication with related departments is preferred

Benefits

  • Flexible working hours

See also

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