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3D Game Artist

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Summary

3D Game Artist on a fixed-term project building a prototype for a kids' musical instrument learning game, working hybrid from Munich. Takes assets from modeling through texturing, rigging, and animation in Blender, exports them into Unity (URP), optimizes for mobile, and helps shape a stylized child-friendly art direction using AI tools in the workflow.

Descripción del puesto

We're looking for a 3D Game Artist to join a fixed-term project to build a prototype for a new kids' musical instrument learning game. This is a hands-on role for someone who can take a game concept from modeling through to polished, production-ready assets, while helping shape a stylized, child-friendly art direction.

Hybrid work model, based in Munich.

Requisitos

Requirements:

  • Strong hands-on experience creating 3D game assets, from modeling and texturing to rigging and animation.
  • Solid Blender skills, with proven experience exporting finished assets into Unity.
  • Understanding of mobile game constraints and optimization best practices.
  • Comfortable working in Unity, specifically with URP.
  • Ability to match and help shape a stylized, child-friendly art direction.
  • Comfortable using AI tools as part of the creative workflow, with the skill to turn AI output into polished, production-ready assets.
  • Based in Munich and able to work hybrid from Munich.

Nice to Have:

  • Tech art or VFX experience.
  • Experience with modular environments.
  • 2D and/or UI skills.
  • A genuine passion for games and game design.
  • Musical skills are welcome but not required — you'll get to learn some guitar through our own game while working on the project!
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