Animator
Summary
Animator at Cypher Games in İstanbul creating 2D in-game animations for characters, environments, and gameplay moments, collaborating with Art and Product teams from concept through final integration. Core tools: Spine and Unity.
Responsibilities
- Develop and create in-game animations, collaborating closely with Art and Product teams from concept to final production
- Design and animate 2D assets, including characters, environments, textures, and more, to bring compelling visuals to life
- Oversee the animation pipeline, ensuring integration into the game aligns with quality standards and gameplay experience
- Keep up-to-date with new trends in animation and game art, sharing insights and suggestions to enhance our projects
- Contribute innovative ideas for game design, visual features, and user experience improvements
Requirements
- Bachelor's degree in Animation, Arts, or related field, or equivalent professional experience in game animation
- Proficiency with Spine & Unity, and similar tools
- Strong understanding of animation principles, with an excellent eye for detail, timing, and movement
- Knowledge of color theory, lighting, and composition, with the ability to create animations that fit the game’s visual style
- A proactive team player with excellent communication and collaboration skills, driven to contribute to a dynamic creative environment
As published by lever
Resume/CV, Full name, Email, Phone, Current location, Current company, LinkedIn URL, Twitter URL, GitHub URL, Portfolio URL, Cypher Games
