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Ubisoft Montreal

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Art Director (Rainbow Six Siege)

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Description

#### Company description Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable play experiences, from Assassin's Creed to Rainbow Six, Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! #### Job description As Art Director at Ubisoft Montréal, you will define the **artistic vision** and **visual identity** of Rainbow Six Siege for the game, its seasonal content and its external collaborations. You will work with the project leadership and the art teams of several Ubisoft studios to evolve the game's visual universe while preserving its consistency. **What you will do** - Define and communicate the **visual direction** of Rainbow Six Siege for in-game content, characters, seasons and player experiences - Guide the assistant art directors, art leads and multidisciplinary teams across several Ubisoft studios - Establish and evolve the **artistic principles**, visual standards, style guides and seasonal themes - Review creations, from early concepts to final integration and promotional material, and provide clear feedback on their quality and consistency - Reconcile creative possibilities with the **technical and production constraints** of an established game whose content keeps evolving - Support art team members and foster collaboration, experimentation and diversity of perspectives across studios - Work with the game's leadership, production, design, programming, animation and marketing teams to align creations with project goals - Represent the game's **visual identity** to external partners, licensed intellectual property holders and marketing teams - Guide the artistic direction of collaborations with esports teams, community artists and live events - Identify, with project leadership and production, improvements to **artistic working methods**, production pipelines and quality standards #### Qualifications **What you bring to the team** - A strong **artistic vision** and knowledge of composition, lighting, architecture, anatomy, proportions, visual storytelling and video game aesthetics - Experience in **art direction** and in developing the visual identity of a game, franchise or comparable creative product - Experience leading **multidisciplinary art teams** and collaborating with art leads from different disciplines or studios - The ability to communicate a clear creative vision and rally teams around shared visual and quality standards - An understanding of **developing an evolving game**, seasonal content, changing player expectations and technical and production constraints - Knowledge of **game development methods**, game engines and two- and three-dimensional art pipelines - Strong **communication and presentation skills**, particularly for giving constructive feedback and working with diverse partners - A collaborative approach and good judgment in balancing artistic quality, production needs and the game's long-term goals **What to send us** - Your CV highlighting your skills - A portfolio showing your artistic vision, art direction and contributions to the visual identity of games or other relevant projects

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