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Art Director - Sand Loop

Open 64d

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

You will be a key creative leader within a newly established internal studio, a dynamic and focused team dedicated to developing and scaling some of our most exciting puzzle game titles. This studio is specifically chartered to take high-potential puzzle games and elevate them into polished, market-ready experiences that resonate with players worldwide.

In this role, you'll lead the artistic direction across our puzzle game portfolio, setting the visual standard and guiding a team of artists to ensure consistency, quality, and creative ambition across all titles. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and you will be the person accountable for delivering and championing that standard.

You'll have the opportunity to shape the growth and visual identity of our puzzle titles from the ground up, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to take genuine ownership of the creative direction within a dedicated and agile studio environment, joining a project pipeline with established momentum while leaving a lasting mark on the art and culture of the team around you.

Role

  • Lead the art development for your puzzle titles, establishing and evolving the visual identity in close collaboration with the General Manager.

  • Provide clear, constructive feedback to artists on the team, maintaining a high and consistent quality bar across all deliverables.

  • Create and maintain a comprehensive UI Style Bible and reusable component libraries for use across the team.

  • Create high-quality 3D/2D assets (characters, props and environment art) and ensure optimal performance across mobile devices.

  • Iterate quickly based on team feedback and live user data.

  • Champion creative ideas that boost player engagement and improve the user experience, setting an example for the wider team.

Profile

  • Proven experience leading or mentoring artists, with the ability to give feedback that is direct, actionable and creatively elevating.

  • Strong Unity skills, with the ability to implement and optimise directly in engine.

  • Excellent 3D/2D design skills, with a keen eye for visual hierarchy, composition, and readability.

  • Experience contributing to or owning an art direction, including style guide creation and asset pipeline standards.

  • Experience with A/B testing or working with LiveOps features.

  • A keen eye for emerging mobile game trends, with the ability to creatively deconstruct and learn from success cases.

  • Experience collaborating with cross-functional remote teams.

  • Fluent in English.

Benefits

  • Competitive salary

  • Premium healthcare (SideCare) for you and your family 100% borne by Voodoo

  • Swile Lunch voucher

  • Gymlib (100% borne by Voodoo)

  • Wellness activities in our Paris office

  • Child daycare facilities (Les Petits Chaperons rouges)

What this application asks

ashby

Full Name (first name - last name), Email, Resume, Location

  • LinkedIn - Link
  • Portfolio - Link
  • Behance - Link optional
  • Artstation - Link optional
  • For on-site positions - If you are not based in the location of the role, are you willing to relocate?  choose one
  • What are your salary expectations?
  • Potential Start Date
  • Do you need to be sponsorded for a Visa? choose one
  • Have you held a Lead Artist role on a Live Operations Puzzle game? If so, briefly describe your ownership of the visual direction, including how you managed art style consistency, supported feature releases, and developed junior artists within the team. written answer
  • Have you personally implemented assets in Unity on a live project? yes / no
  • Are you fluent in:  choose one
  • I consent to Voodoo using my data to process my application and make it available to our HR team and authorized partners as part of our recruitment process. I understand it will be by default retained for up to 2 years and that I can object and/or learn more about how my data is managed by clicking on the link below. choose one

See also

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