Character Technical Artist (MetaHuman/Real-Time)
Summary
ICONIC21 is hiring a Character Technical Artist to build a photorealistic, real-time MetaHuman game presenter in Unreal Engine — a digital human that talks to players with voice and lip-sync. Day to day: mesh-to-MetaHuman conversion, grooming, clothing/wardrobe variants, Lumen look-dev, and facial rig tuning.
We are building an Unreal Engine application: a real-time MetaHuman person talks to players, replies with synthesized voice and lip-sync, and performs game-related actions. This role needs a character/facial specialization, not a VFX TA. You take a photorealistic face all the way to production quality and dress a character so it reads as alive at runtime.
Requirements:
- Strong portfolio of photorealistic characters / digital humans.
- Maya, MetaHuman, ZBrush, Substance Painter / Designer.
- Solid understanding of character rigging, skinning, deformation and real-time constraints.
- Build game presenter on top of MetaHuman (including Mesh to MetaHuman).
- Handle groom (hair / brows / stubble) and tune clothing for motion.
- Build the wardrobe / outfit-variant system for multiple game presenters.
- Own look-dev and lighting for photorealism (Lumen); tune the facial rig (blendshapes / FACS / ARKit).
- Marvelous Designer, Chaos Cloth / cloth sim.
- XGen / hair cards, photogrammetry / scan data, R3DS Wrap.
- Python / MEL for tools scripting.
- Challenging and exciting tasks, and all the needed tools to achieve them.
- A real opportunity for professional growth in a team of professionals.
- 21 days of vacation, 5 flexible days for your needs, 15 sick leave days.
- National holidays according to the official calendar.
- Individual benefit limit to support your health and wellness needs.