Engine Programmer
Posted Updated 3
views
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Work on all aspects of Engine Development
- Write performant, robust and maintainable code
- Debug, profile and optimise code to hit quality and performance targets
- Contribute to code reviews, testing and documentation
- Show strong passion for making the highest quality state-of-the-art games
- Be able to work independently, setting own goals
- Be an active participant in the design and production of the engine, as well as tools or gameplay systems
- Mentor and support team members
- Be able to suggest new processes and implementations to improve the Engine
Requirements
- Proficiency in C++, with a track record of contributions to shipped games
- Open-minded, willing to collaborate, experiment and iterate over a specific feature
- Passion for making and playing great games
- Experience with data-driven development
- Experience with a wide range of CPU and GPU profiling tools
- Multithreading should be second nature
- Knowledge of modern hardware
- A professional level of written and spoken English
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
- Experience in animation-related systems
- Bachelor's / Master's degree in computer science or software engineering
- Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
- Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
- Experience with SIMD programming
- Experience with low-level x86/ARM/DXBC/Spir-V assembly
- Experience with networking / multiplayer
What we Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Skills
As published by lever · 5 questions · 2 written answers
Basics
Resume/CV, Full name, Email, Phone, Current location, Current company, LinkedIn URL, Portfolio (Artstation, GitHub, personal website etc) URL, Other website
Pick from a list (3)
- The applicant acknowledges and accepts that (a) any information whatsoever disclosed by the company and its representatives during the process of recruitment will be considered strictly confidential and proprietary to the company; (b) that they are required to keep such information strictly confidential and will not disclose such information to any person or make it available to the general public by any means for the period of the recruitment process and for three years thereafter; (c) that they shall not use for any purpose other than as part of the recruitment process any information disclosed by the Company; and (d) that they shall be required to return to the company any documents shared with them and delete them from any remaining data storage the applicant possesses. optional
- This position is onsite in the studio location listed in the posting. Are you willing to work onsite in that location? optional
- Where did you learn about our open position? (Check all that apply) optional
Written answers (2)
- In the case of Other, Conference/Event or School/University, please provide more context of where you heard about the position. optional
- Please provide a link to an example of your C++ work/github below optional